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[编辑器/功能拓展] MicroSplat - Mesh Workflow 3.8.0网格工作流

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发表于 2023-4-11 15:27:46 | 显示全部楼层 |阅读模式








The Mesh Workflow module for MicroSplat adds several new features to the MicroSplat framework.

Features Added:

- Ability to work with arbitrary meshes instead of only Unity Terrains and terrain meshes

- Can generate shaders to paint up to 32 textures on a mesh, backed by splat map control textures

- (NEW) Object Shader module included, which creates regular shaders like the standard or lit shaders with features like Snow, Wetness, Trax Included.

- (NEW) Vertex painting based workflow, supporting up to 28 textures and sharing all features with texture backed workflow added.

- Shaders can be generated to work over existing materials, so you can keep your current custom shader in use and paint splat maps over it, or as standalone shaders with regular texture slots similar to the standard shader included

- GPU based painter for painting on meshes is included, allowing you to paint with texture based brushes and even add your own brush textures.

- Vertex based painter also included for vertex based workflows

- Easily bake out the results to a standard set of textures

- Most microsplat features and modules are available (see docs for exceptions. All module docs are included in the MicroSplat main module which is free to download)

- Correctly handles submeshes and UV's outside of the 0-1 range in texture backed mode.

- Extra features available with some modules for use in mesh mode, like using channels from the main texturing to effect procedural texturing with the Runtime Procedural Texturing module

- Painting of displacement dampening maps to support crack free displacement with Tessellation module available for texture backed workflow

- Support for URP/HDRP when SRP adapter modules are installed.


MicroSplat的Mesh Workflow模块为MicroSplat框架添加了几个新特性。

功能补充道:

能够使用任意网格,而不仅仅是统一地形和地形网格

-可以生成着色器在一个网格上绘制多达32个纹理,支持splat map控制纹理

-(新)对象着色器模块包括,它创建常规着色器,如标准或照明着色器的功能,如雪,湿,Trax包括。

-(新)基于顶点绘画的工作流,支持多达28个纹理和共享纹理支持工作流的所有功能。

着色器可以在现有的材料上生成,所以你可以保持你当前的自定义着色器在使用中,并在上面绘制贴图,或者作为独立的着色器,与标准着色器包含的规则纹理槽相似

-包括基于GPU的绘画器在网格上绘画,允许您使用基于纹理的画笔绘制,甚至添加自己的画笔纹理。

-基于顶点的画家也包括基于顶点的工作流

-很容易烘烤出的结果,以一个标准的纹理集

-大多数microsplat特性和模块都可用(参见文档中的例外情况)。所有模块文档都包含在MicroSplat主模块中,可以免费下载)

在纹理支持模式下,正确处理0-1范围之外的子网格和UV。

-额外的功能可用于一些模块在网格模式下使用,如使用通道从主纹理来影响运行时过程纹理模块的过程纹理

-绘制位移阻尼图,以支持无裂纹位移与Tessellation模块可用于纹理支持工作流

—安装SRP适配器模块时支持URP/HDRP。







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