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[完整项目] Moba Storm Unet 1.2

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发表于 2023-4-12 13:34:56 | 显示全部楼层 |阅读模式










MOBA STORM UNET
- Complete fresh source code written from scratch.
- Authoritative Server Model with a dedicated server instance.
- Deterministic network sync model, the clients send inputs, and the actions are executed on all clients at the same Fixed Step resulting in the same simulation on the server and all clients.
- Complete UI Menu Manager with a modern GUI Design.
- Options to create a dedicated server, join a game server and join with a simulated latency.
-Object pooling (NETWORK). changing instantiate() and destroy(), of all gameobjects for a complete new pooling system.
- Complete custom pathfinding.
- Cell positioning used by minions or enemies to distribute positions and lock cells to avoid overlapping positions.
- 2 Complete custom characters with animations and abilities.
- Ability Editor Window that allows to create complete abilities, and customize all parameters, add side effects and draw all properties from it.
- Character Editor Window that allows to create and configure characters, add animations and see a preview of the character in real time.
- You can create new characters, new enemies without writing a line of code, even you can fully customize your spells and attacks creating your custom scripts using the visual editors.
- Standard MOBA keys QWER
- Melee and ranged abilities
- Impact and Aoe Damage
- Char selection window with portraits and sounds for each character
- Standard entity logics for “Player Characters” , “Towers”, “Minions” and “Nexus” with the flexibility to create your own custom Logic AI Implementations.
- Configurable Canvas Health Bar for each “MobaEntity”.
- Multiple Targeting choices to cast abilities on “Target”, “Position”, “Self Casting”, “All Targets”, “Random Targets”.
- Abilities can put side effects like slow enemies, stun, deal dot “DamageOverTime” or hot “HealOverTime”, also you can write your custom scripts to create any kind of ability.


Moba风暴unet
-从头开始编写完整的新源代码。
—具有专用服务器实例的授权服务器模型。
-确定性网络同步模型,客户端发送输入,动作在相同的固定步骤在所有客户端上执行,导致在服务器和所有客户端上进行相同的模拟。
-完整的UI菜单管理器与现代的GUI设计。
-选项创建一个专用服务器,加入一个游戏服务器和加入一个模拟延迟。
对象池(NETWORK)。改变所有游戏对象的instantiate()和destroy(),以获得一个全新的池化系统。
-完成自定义寻路。
-小兵或敌人用来分配位置和锁定细胞以避免重叠位置的细胞定位。
- 2完成自定义字符与动画和能力。
-能力编辑器窗口,允许创建完整的能力,并自定义所有参数,添加副作用和绘制所有属性。
-字符编辑器窗口,允许创建和配置字符,添加动画和查看实时预览的字符。
-你可以创建新的角色,新的敌人无需写一行代码,甚至你可以完全自定义你的法术和攻击创建你的自定义脚本使用可视化编辑器。
-标准MOBA按键QWER
近战和远程技能
-冲击和范围伤害
-字符选择窗口与肖像和每个字符的声音
-“玩家角色”,“塔”,“小黄人”和“Nexus”的标准实体逻辑,可以灵活地创建自己的自定义逻辑AI实现。
-每个“MobaEntity”的可配置画布健康条。
-多个目标选择,可以在“目标”,“位置”,“自施法”,“所有目标”,“随机目标”上施放技能。
-技能可以有副作用,如缓慢的敌人,晕眩,造成点“伤害加时”或热“生命加时”,你也可以写你的自定义脚本来创建任何类型的技能。





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