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[编辑器/功能拓展] Skinned Mesh Combiner MT - Character Mesh Merge 3.4.8

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发表于 2023-4-12 13:51:30 | 显示全部楼层 |阅读模式



Skinned Mesh Combiner allows you to combine your characters' Skinned Meshes in a very simple and intuitive way.  Merging can be done in the Editor or in Runtime.  Also, the merge will not affect your character, your animations and other things will remain intact even after the merge.

The SMC can convert Non-Skinned meshes to Skinned and then merge them together, normally, with the character.  With SMC you can also undo an already made merge, make your changes and then merge again!

Need to combine Scene Static Meshes too?
Easy Mesh Combiner MT
Need to generate LODs/Simplified versions of your meshes?
Ultimate LOD System MT
Or get all these 3 tools, at a discount, in one Bundle!
Mesh Merger and LOD MT Bundle

Some Features of This Tool
Can be used in Editor and Runtime.  You can also undo merges made in both.
It has a completely non-destructive workflow.
Fully compatible with HDRP, URP and the Built-in RP!
It can generate combined meshes with 64,000 vertices or more.
Supports Tiled Textures and negative UV values.
Compatible with Blendshapes, will continue to work after merge.
It can reduce the Batches of your scene by up to 97%.
By merging the meshes, can generate an Atlas texture for best results.
Can combine the character's meshes even while he is animated by the Animator.
It supports the legacy animation system as well.
The animations and other things remain intact even after merge.
Supports all types of Materials, Shaders, UVs and Meshes.
Supports multi-material meshes (meshes that use more than 1 material).
The files generated by the merge can be saved in your project.
Supports Prefab creation.
You can still add or modify things in your character's bones (such as swords, weapons, and other objects) even after the merge.
The material used by the mesh resulting from the merge is defined by you.
Easily select which meshes you want to combine.  You don't need to modify your scene!
Great documentation.
You can manage meshes that have already been combined.
It has a very complete and documented C# API for mesh merging in Runtime.
Merge your character's accessories too!  Convert Non-Skinned meshes (Mesh Filter + Mesh Renderers) to Skinned Meshes and then combine everything!  This is very useful for characters who use accessories made of static mesh (such as swords, hats, glasses, etc.).
Can convert combined mesh to static mesh.  You can also undo this whenever you want.  This can be very useful in some situations for optimization purposes.



蒙皮网格合成器允许你结合你的角色的蒙皮网格在一个非常简单和直观的方式。合并可以在编辑器或运行时中完成。此外,合并不会影响你的角色,你的动画和其他东西将保持完整,即使合并后。

SMC可以将非蒙皮网格转换为蒙皮网格,然后将它们合并在一起,通常情况下,与字符合并。使用SMC,您还可以撤销已经做出的合并,进行更改,然后再次合并!

也需要合并场景静态网格吗?
简易网格合成器MT
需要生成网格的lod /简化版本?
终极LOD系统MT
或获得所有这3个工具,在折扣,在一个捆绑!
网格合并和LOD MT捆绑

此工具的一些功能
可以在编辑器和运行时使用。您还可以撤销在两者中进行的合并。
它有一个完全无损的工作流程。
完全兼容HDRP, URP和内置RP!
它可以生成64,000个顶点或更多的组合网格。
支持平铺纹理和负UV值。
兼容Blendshapes,将继续工作后合并。
它可以减少你的场景的批次高达97%。
通过合并网格,可以生成Atlas纹理的最佳效果。
可以结合角色的网格,即使他是由动画师动画。
它也支持传统动画系统。
动画和其他东西即使合并后仍然保持完整。
支持所有类型的材质,着色器,uv和网格。
支持多材质网格(使用一种以上材质的网格)。
合并生成的文件可以保存在项目中。
支持预制创建。
即使在合并之后,你仍然可以在角色的骨骼中添加或修改东西(如剑,武器和其他物体)。
由合并产生的网格使用的材料由您定义。
轻松选择你想要组合的网格。你不需要修改场景!
伟大的文档。
您可以管理已经组合的网格。
它有一个非常完整和文档化的c# API,用于在运行时合并网格。
合并你的角色的配件!转换非蒙皮网格(网格过滤器+网格渲染器)蒙皮网格,然后结合一切!这对于使用静态网格制成的配件(如剑、帽子、眼镜等)的角色非常有用。
可以将组合网格转换为静态网格。您还可以随时撤销此操作。在某些情况下,这对于优化目的非常有用。



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