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[编辑器/功能拓展] FPS Mesh Tool 1.2.5 FPS网格工具

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发表于 2023-5-9 14:21:52 | 显示全部楼层 |阅读模式














FPS Mesh Tool makes it quick and easy to prepare any skinned mesh for use in an FPS. It splits your base mesh into separate submeshes for the body, head, and arms, allowing you to apply different materials (eg invisible) to the arms, head, or body as needed. This works beautifully for transitions between first and third person, and is fully compatible with the full body awareness features of Opsive's Ultimate Character Controller and UFPS. Additionally, FPS Mesh Tool can create meshes that only include the body parts you choose, which makes creation of FPS arms a snap from any skinned mesh.

Features:
* Works with Opsive's Ultimate Character Controller.
* Runtime helpers make material toggling easier than ever.
* Quick and easy creation of FPS-ready mesh from any skinned mesh.
* Create FPS arms from any skinned mesh.
* Use standard humanoid animations with FPS arms.
* Optionally separate left and right arms and legs.
* Adjust bone weight and vertex count thresholds to fine tune body/arms/head borders.
* Preview results in realtime.
* Invisible shadow casting materials included.
* Support for blend shapes.
* Works with all Unity versions from 5.3 onward.


FPS网格工具可以快速,轻松地准备在FPS中使用的任何蒙皮网格。它将你的基础网格分成身体,头部和手臂的单独子网格,允许你根据需要应用不同的材料(例如不可见)到手臂,头部或身体。这对于第一人称和第三人称之间的转换非常有效,并且与Opsive的终极角色控制器和UFPS的全身感知功能完全兼容。此外,FPS网格工具可以创建网格,只包括你选择的身体部位,这使得创建FPS手臂从任何蒙皮的网格。

特点:
*工作与Opsive的终极角色控制器。
*运行时助手使材质切换比以往更容易。
*快速和容易地创建fps就绪的网格从任何蒙皮网格。
*创建FPS武器从任何蒙皮的网格。
*使用FPS手臂的标准人形动画。
*可选择分开左右手臂和腿。
*调整骨骼重量和顶点计数阈值微调身体/手臂/头部边界。
*实时预览结果。
*隐形阴影铸造材料包括。
*支持混合形状。
*适用于所有Unity版本从5.3起。






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