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[编辑器/功能拓展] Advanced Spawn System For FSM AI And Invector Item 4.4.1

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发表于 2023-5-10 10:29:19 | 显示全部楼层 |阅读模式












Important
This package is included with the purchase of Advanced Spawn System

Requires:
* Minimun Unity 2021.3.15f1 LTS
* Invector FSM AI Template V 1.1.8b
* Invector Third Person Controller - Melee Combat Template or Shooter Template v2.6.2c

Advanced Spawn System For FSM AI And Invector Item provides an easy and powerful solution to all enemy or items spawning needs. It has fully customizable spawn areas with precise obstacle avoidance and even NavMesh spawning!

Pooling System is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of the CPU to handle more important tasks and not become inundated by repetitive create and destroy calls. This is particularly useful when dealing with bullets in a top-down shooter game.

Features
•Flexible spawn areas

•Detects when enemies killed and uses it to for wave spawning options (such as don't spawn more until after the wave died).

•Pooling made easy (now with categories to stay organized!)

•Spawning on Nav Mesh only

•Disable/re-enable enemies on player distance (works for multiple players)

•Spawning can trigger only when player is within custom radius

•Player radius detection from spawner or separate object

•Spawn random amounts

•Nice and clean Editor

•Full C# source code

•Customizable editor options

•Procedural Spawner

•Supports Terrain Biome: Unity Terrain and Third Party Terrains (Gaia and MapMagic 2)

•Events that you know when spawning AI, die AI and Player enter or exit radius of AI

•Drop Rate (the chance of obtaining a random IA)

•Loot System

•Invector Items

•Spawn by Groups - Customizable group numbers allow you to spawn AI in randomized groups based off of your input.

•MultiSystem - You can create different spawn settings and edit them from a single Spawn Manager.


重要的
这个包是包含在购买高级刷出系统

要求:
*最小统一2021.3.15f1 LTS
* vector FSM AI模板V 1.1.8b
*矢量第三人称控制器-近战战斗模板或射击模板v2.6.2c

高级刷出系统为FSM AI和Invector Item提供了一个简单而强大的解决方案,所有的敌人或物品刷出需求。它有完全可定制的产卵区域与精确的避障,甚至NavMesh产卵!

池化系统是一种优化项目的好方法,当必须快速创建和销毁GameObjects时,它可以降低CPU的负担。这是一个很好的实践和设计模式,可以帮助减轻CPU的处理能力,以处理更重要的任务,而不会被重复的create和destroy调用所淹没。这在处理自上而下射击游戏中的子弹时尤其有用。

特性
•灵活的刷出区域

•检测敌人何时被杀死并使用它来进行波生成选项(例如在波死亡之前不要再生成)。

•池化很容易(现在有类别保持组织!)

仅在导航网格上生成

•在玩家距离上禁用/重新启用敌人(适用于多个玩家)

•只有当玩家在自定义半径内时才能触发刷出

•玩家半径检测从刷出或单独的对象

•随机生成数量

•漂亮干净的编辑器

•完整的c#源代码

•可定制的编辑器选项

•程序已成熟的雌鱼

•支持地形生物群落:统一地形和第三方地形(盖亚和MapMagic 2)

•当生成AI,死亡AI和玩家进入或退出AI半径时,你知道的事件

•掉落率(获得随机IA的几率)

•战利品系统

•Invector物品

•按组生成-可自定义组编号允许您根据您的输入随机生成AI。

•多系统-你可以创建不同的刷出设置和编辑他们从一个单一的刷出管理器。





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