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[编辑器/功能拓展] Mesh to Terrain 2.4 3D地形模型转换

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发表于 2023-5-19 14:41:52 | 显示全部楼层 |阅读模式



Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.

Mesh to Terrain can convert textures to Terrain Layers, generate terrain from several models and split the model into several terrains.

Features:
• Unlimited number of models and terrains to convert;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Can generate holes;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Integration (optional): Huge Texture, Relief Terrain Pack;
• Built-in update system.



Mesh to Terrain是一个工具,可以轻松快速地将3ds Max, Terragen或任何其他编辑器中创建的3D地形模型转换为Unity Terrain。
Mesh to Terrain可以将纹理转换为地形层,从多个模型生成地形,并将模型拆分为多个地形。

特点:
无限数量的模型和地形转换;
•地形创建在相同的地方,网格;
•将模型纹理转换为地形纹理;
•无缝效果,当工作与多个地形;
•会产生孔洞;
•手动添加模型或自动检测层内所有模型;
•无需手动添加物理组件;
•集成(可选):巨大的纹理,浮雕地形包;
•内置更新系统。



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