Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to Terrain Layers, generate terrain from several models and split the model into several terrains.
Features:
• Unlimited number of models and terrains to convert;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Can generate holes;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Integration (optional): Huge Texture, Relief Terrain Pack;
• Built-in update system.
Mesh to Terrain是一个工具,可以轻松快速地将3ds Max, Terragen或任何其他编辑器中创建的3D地形模型转换为Unity Terrain。
Mesh to Terrain可以将纹理转换为地形层,从多个模型生成地形,并将模型拆分为多个地形。