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[编辑器/功能拓展] Amplify Shader Editor 1.5.7着色器编辑器

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发表于 2023-5-19 15:20:06 | 显示全部楼层 |阅读模式



WARNING! Raised minimum version to Unity 5.5. Please upgrade to continue using ASE.

NEW! Support for both HD and Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Compatibility with Unity 2018
NEW! Xbox One/PS4/Switch Support
NEW! Texture Array Creator tool
NEW! Terrain support
NEW! Shader Templates
? HD PBR/Unlit SRP
? Lightweight PBR/Unlit SRP
? Post-Process effects
? Alpha-Blended particles
? Sprite
? Unlit
? UI
New Samples
? SRP HD Material Types
? SRP Lightweight Terrain
? Multi Pass Distortion
? Projectors
? Single Channel Masking by Sarah Akers and David Marshall
? Stylized Skybox by BOXOPHOBIC
? Melting by Gil Damoiseaux
New Shader Functions
? Color Mask
New Template
? HD PBR SRP
? HD Unlit SRP
New Nodes
? Switch by Pipeline
? Diffuse And Specular From Metallic
Latest Improvements
? Amplify Shader Editor now supports both HD and Lightweight SRP v3.0.0 via templates.
? Support for Material Types into HD PBR SRP template.
? Support for Specular workflow into Lightweight PBR SRP template.
? Custom Options can now be added directly over templates.
? Templates can now be Multi-Pass.
? Amplify Shader Editor is now compatible with Unity 2018.
? Official support for Xbox One/PS4/Switch.
? Texture Array Creator tool now also creates 3D Textures.
? New 'Additional Use Passes' section on both Surface and Template output nodes.
? Can create terrain shaders, completely from within ASE without external editing required.
? Improved editor rendering pipeline leading to huge performance boost.
? Reduced editor memory allocations resulting on a low Garbage Collector impact.
? Editor more snappy and responsive when auto panning and zooming.
? Multiple fixes over various nodes, editor and samples.
Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List
The Editor will continue to be improved in future updates, there are a lot more features currently in development.
Notable Features
? Full source-code
? Support for Xbox One/PS4/Switch
? Custom Node API
? Shader Templates
? Shader Functions
? Multi-window Support
? Intuitive, familiar node interface
? Extensive node library
? Instancing Support
? User Contributed Nodes and Shaders
? Growing sample collection
Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.
INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.
MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.
OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.
FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.
Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.
Get in touch, we would love to hear your story, help promote and feature your work.



警告!将最低版本提升到Unity 5.5。请升级以继续使用ASE。

新!支持HD和轻量级SRP
新!模板多通道
新!兼容Unity 2018
新!Xbox One/PS4/Switch支持
新!纹理阵列创建工具
新!地形的支持
新!着色器的模板
? HD PBR/Unlit SRP
? 轻量级PBR/Unlit SRP
? 后处理的影响
? 阿尔法混合颗粒
? 雪碧
? 不发光的
? 用户界面
新样品
? SRP HD材料类型
? 轻型地形
? 多通道失真
? 投影仪
? 单通道掩蔽Sarah Akers和David Marshall
? 由boxhobic设计的风格化的Skybox
? Gil Damoiseaux的《熔化》
新的着色函数
? 颜色的面具
新模板
? Hd PBR SRP
? 高清Unlit SRP
新节点
? 管道开关
? 漫反射和镜面从金属
最新的改进
? Amplify Shader Editor现在通过模板支持高清和轻量级SRP v3.0.0。
? 支持材料类型到HD PBR SRP模板。
? 支持将Specular工作流转换为轻量级PBR SRP模板。
? 自定义选项现在可以直接添加到模板上。
? 模板现在可以多通道。
? Amplify Shader Editor现在与Unity 2018兼容。
? 官方支持Xbox One/PS4/Switch。
? 纹理阵列创建工具现在也可以创建3D纹理。
? 在表面和模板输出节点新增“附加使用通道”部分。
? 可以完全从ASE内部创建地形着色器,而无需外部编辑。
? 改进的编辑器渲染管道导致巨大的性能提升。
? 减少了编辑器内存分配,从而降低了垃圾收集器的影响。
? 编辑器更灵活和响应时,自动平移和缩放。
? 针对不同节点、编辑器和样本的多个修复。
了解更多:Amplify Wiki
在这里讨论:Unity论坛线程
着色器样本:完整列表
编辑器将在未来的更新中继续改进,目前有更多的功能正在开发中。
显著的特征
? 完整的源代码
? 支持Xbox One/PS4/Switch
? 自定义节点API
? 着色器的模板
? 着色器函数
? 支持多窗口
? 直观、熟悉的节点界面
? 扩展节点库
? 实例化支持
? 用户贡献的节点和着色器
? 生长样本采集
Amplify Shader Editor (ASE)是一款基于节点的着色器创建工具,灵感来自业界领先的软件。一个开放和紧密集成的解决方案,它提供了一个熟悉和一致的开发环境,无缝地融合了Unity的UI惯例和着色器的使用。负担得起的质量和灵活性与响应的客户支持,你可以期待从放大创作。
直观和ux为中心,工作空间是熟悉的,干净和灵活。停靠它,或在第二个显示器上使用它,它准备适合您的布局要求。
极简主义的工具栏和菜单已经优化,以最大限度地提高工作空间,没有大型侵入式节点或菜单。创建节点或新的着色器就像在项目资源管理器窗口中创建一个新的Unity材质一样直观。
对客户贡献开放,如节点、改进、bug修复或第三方支持。我们的目标是提供一个强大而灵活的工具,可以很容易地适应现有的艺术生产管道。
灵活的着色器创建选项。而在当前版本中,你可以创建和扩展表面着色器,即将到来的更新将包括几十个额外的着色器类型,自定义照明模型和扩展选项,以帮助释放你的创造力,同时适应你的生产的技术规范。
请查看概述视频
在我们的产品页面了解更多信息
指南:ASE手册
做出改变,使用你渴望的专业工具。我们的产品是由业内专业人士开发的,我们的支持团队总是超越一步,解决客户可能遇到的任何问题。
保持联系,我们很乐意听到你的故事,帮助推广和突出你的作品。



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