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[编辑器/功能拓展] Dialogue Speaker 1.0旁白复述系统

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发表于 2023-5-19 15:48:40 | 显示全部楼层 |阅读模式



WHAT IS DIALOGUE SPEAKER?
An easy, light and powerful dialogue system that plays your dialogue audios one by one while printing out customizable subtitles, runs your events, controls the dialogues accurately through APIs and even adds a room of breath between the audios for immersion if needed. Useful for cutscenes, in-game dialogue and monologues.

RENDERING PIPELINE
Since this is mainly an audio system which is independent from a certain pipeline. You can use this asset on any rendering pipeline you want with no problems.

PERFORMANCE
This system is highly performant with a small memory footprint and works perfectly on mobiles too.

USES
From one person talking to several characters, whether in a certain cutscene or during actual gameplay. Dialogue Speaker will come in handy and make it easier for you to make your characters have life.

INSPECTOR
The entire setup will be using the custom inspector which is extremely easy to use. Set your audio clips, run your events, add room of breath between dialogues & set the properties in an easy fashion.

SUBTITLES STYLING
You can style the subtitles however you need as it's based on TextMeshPro. Set it's color, positioning, alignment, drop shadow, outline, etc...

APIs & PROGRAMMING
Dialogue APIs are exposed for playing, pausing, skipping and more. Check the documentation link for the full list of APIs. Also all inspector properties can be accessed through code and changed during runtime like enabling/disabling subtitles giving you full control over your dialogues.

EVENTS
You have the ability to fire any method you want during any audio clip, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. Making your dialogues interactive and powerful. You can also trigger an event when the dialogues finish and use that to call another Dialogue Speaker object to play. So it's very easy to call from one game object to another.

ASSET PACKAGE
This package includes: documentation, full-commented source code and 2 demo scenes. The demo scenes work on all rendering pipelines.


什么是对话者?
一个简单,轻和强大的对话系统,播放你的对话音频一个接一个,同时打印出可定制的字幕,运行你的事件,通过api准确地控制对话,甚至在音频之间添加一个呼吸的房间沉浸,如果需要的话。对过场动画、游戏对话和独白很有用。

渲染管道
因为这主要是一个独立于某个管道的音频系统。你可以在任何你想要的渲染管道上使用这个资源,没有问题。

性能
这个系统是高性能的,内存占用很小,在移动设备上也能完美地工作。

使用
从一个人与几个角色交谈,无论是在特定的过场动画还是在实际的游戏过程中。对话扬声器将派上用场,让你更容易让你的角色有生命。

检查员
整个设置将使用自定义检查器,这是非常容易使用。设置您的音频剪辑,运行您的事件,在对话之间添加呼吸空间,并以简单的方式设置属性。

字幕样式
你可以风格的字幕,但你需要,因为它是基于TextMeshPro。设置它的颜色,定位,对齐,阴影,轮廓等。

api和编程
对话api用于播放、暂停、跳过等等。查看文档链接以获得完整的api列表。此外,所有检查器属性都可以通过代码访问,并在运行时更改,如启用/禁用字幕,让您完全控制您的对话。

事件
你可以在任何音频剪辑中使用你想要的任何方法,因此,你可以在播放特定对话时与动画师、其他脚本、精灵、材料、灯光等进行对话。使你的对话互动和强大。你也可以在对话结束时触发一个事件,并使用它来调用另一个对话扬声器对象来播放。所以很容易从一个游戏对象调用到另一个。

资产包
这个包包括:文档,完整注释的源代码和2个演示场景。演示场景适用于所有渲染管道。




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