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[编辑器/功能拓展] Bakery - GPU Lightmapper 1.4灯光线照明烘焙系统

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发表于 2023-6-6 12:36:06 | 显示全部楼层 |阅读模式

































Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.

NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).
Doesn't support AMD cards for baking.
Tested on everything from Unity 5.6 to 2018.2.
Resulting lightmaps are compatible with all platforms.

Features:
- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.
- Performance: uses GPU for ray-tracing.
- Uses NVidia AI Denoiser to remove noise, powered by deep learning.
- Fixes common baking artifacts, such as lighting leaks and UV seams.
- Global Illumination (supports custom shaders).
- Sky lighting (HDRI or color).
- Emissive textured meshes.
- IES Lights.
- Directional, point, spot light sources.
- Materials: supports albedo, emissive, opacity.
- Can produce both complete and indirect lightmaps, or even mix both per-light.
- Can produce shadowmasks.
- Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.
- Selective render is supported.
- Light probes.
- Automatic atlas packing.
- Supports Mesh Renderers and Terrains.
- Supports LODs.



Bakery是一个高端的,生产就绪的,无忧的GPU灯光映射器,被设计为启蒙和进步的替代品。

注意:需要现代Nvidia GPU (6xx或更新)和64位Windows(7或更高)。
不支持AMD卡烘焙。
测试在所有从Unity 5.6到2018.2。
生成的光图与所有平台兼容。

特点:
-物理正确的烘烤照明。所有结果都与三菱离线渲染器进行了比较。
—性能:使用GPU进行光线追踪。
-使用NVidia AI去噪器去除噪音,由深度学习驱动。
-修复常见的烘焙工件,如照明泄漏和UV接缝。
-全局照明(支持自定义着色器)。
-天空照明(HDRI或彩色)。
-发射纹理网格。
- IES灯。
-定向,点,点光源。
-材料:支持反照率,发射,不透明度。
-可以产生完全和间接的光图,甚至混合每个光。
-可以制作阴影面具。
-支持4种模式的定向烘焙(凹凸/高光):主导方向(与大多数着色器兼容),辐射法线映射,每像素球面谐波,以及简单的烘烤法线贴图漫射。
-支持选择性渲染。
-光探针。
-自动地图集包装。
-支持网格渲染器和地形。
—支持负载。







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