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[编辑器/功能拓展] Transform Tools 1.11编辑器扩展游戏工具

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发表于 2023-7-4 10:40:22 | 显示全部楼层 |阅读模式



Transform tools is an editor extension designed to make object placement faster and easier.

Tools
• Edit pivot: Edit the pivot position and rotation of 3D objects, sprites and UI objects. Recalculates UV and surface normals so materials and textures look the same after pivot change. Retains the original orientation of colliders and NavMesh obstacles.
• Simulate gravity: Physics based placing tool.
• Align and distribute: Easy to use tools to align and distribute game objects. Similar to the tools you can find in Illustrator, Photoshop, Inkscape, and others.
• Grid arrangement: Arrange objects on a 3D grid.
• Radial arrangement: Arrange objects in radial patterns such as arcs, circles, ellipses, and spirals.
• Rearrange: Swap the positions of the selected objects.
• Progressions: Incrementally change the scale, rotation, and position values ​​of the selected objects.
• Randomize: Add random values to the position, rotation and scale of each selected object.
• Homogenize: Even out the spacing, rotation and scales values of the selected objects.
• Place on the surface: Place objects on the closest surface in the direction defined by the user.
• Remove overlapping: Move objects far enough so that they do not overlap.


转换工具是一个编辑器扩展,旨在使对象放置更快,更容易。

工具
•编辑枢轴:编辑3D对象、精灵和UI对象的枢轴位置和旋转。重新计算UV和表面法线,使材料和纹理在枢轴变化后看起来相同。保留碰撞器和NavMesh障碍物的原始方向。
•模拟重力:基于物理的放置工具。
•对齐和分发:易于使用工具来对齐和分发游戏对象。类似于你可以在Illustrator, Photoshop, Inkscape等中找到的工具。
•网格安排:在3D网格上安排对象。
•径向排列:按照弧形、圆形、椭圆形和螺旋形等径向模式排列对象。
•重新排列:交换所选对象的位置。
•进展:增量地改变所选对象的比例、旋转和位置值。
•Randomize:为每个选定对象的位置、旋转和比例添加随机值。
•均匀化:均匀化所选对象的间距、旋转和缩放值。
•放置在表面上:将物体按用户定义的方向放置在最近的表面上。
•移除重叠:移动足够远的对象,使它们不会重叠。



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