找回密码
 立即注册
搜索

[纹理/着色] Object Glitch Shader 1.3模型毛刺故障特效着色器

[复制链接]
121 |0
发表于 2023-7-4 15:42:54 | 显示全部楼层 |阅读模式
























Object Glitch Shader provides you with various shaders to apply glitch and random noise effects on your models, all in object space. It is purely based on Shader Graph and developed with a modular mindset via subgraphs, so it is extremely easy to inspect, tweak and add new types of glitch effects.

Features:
- One click setup, all shaders are usable with example materials.
- Easy to use.
- Works on any 3D mesh.
- Works on 2D sprites when using Unity versions 2019.3 and above.
- Supports LWRP, URP and HDRP.
- Works in Mobile platforms with high performance, especially when using URP and LWRP.
- Works in VR platforms, tested in Oculus Rift and Quest.
- Multiple glitch effects generated by cellular noise.
- Vertex deformation along with the glitch.
- Emissive colors on top of the glitched area.
- Completely based on Shader Graph.
- Clean and modular graph structured with subgraphs.
- Completely tweakable settings with exposed properties to customize to your needs.
- Optimized shaders.
- Example scene, materials and script to change properties via code.
- Exposed properties to control the progression of band glitches.


对象故障着色器为您提供了各种着色器,用于在模型上应用故障和随机噪声效果,所有这些都在对象空间中。它纯粹基于Shader Graph,并通过子图以模块化的思维方式开发,因此非常容易检查,调整和添加新类型的故障效果。

特点:
-一键设置,所有着色器都可以使用示例材料。
-易于使用。
-适用于任何3D网格。
-使用Unity版本2019.3及以上时可以在2D精灵上工作。
—支持LWRP、URP和HDRP。
-适用于高性能的移动平台,特别是在使用URP和LWRP时。
-工作在VR平台,在Oculus Rift和Quest测试。
-由蜂窝噪声产生的多个故障效应。
-顶点变形伴随着故障。
-发射色在故障区域的顶部。
-完全基于Shader Graph。
-干净和模块化的图与子图结构。
-完全可调整的设置与暴露的属性,以自定义您的需要。
-优化着色器。
-示例场景,材料和脚本通过代码改变属性。
-暴露的属性,以控制乐队故障的进展。





回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表