• 100% shader effect
• No script rendering (GL.Lines)
• No use of a second mesh/camera/material while rendering
• No DX11 required
• Mobile, console and VR ready
• One node integration with ShaderGraph and Amplify Shader Editor
• Quad and Triangle wireframe rendering
• Skinned meshes and blendshapes - Yes
• Various parameters for Wireframe visualization
• Wireframe distance and dynamic fade effects
• Tessellation and global illumination support
• Special Wireframe projector shader
• Wireframe Texture Exporter tool
• Simple, fast, beautiful ... amazing
Shaders support all render pipelines and are compatible with Curved World.
Before purchasing, check documentation for better understanding how tool works and try free demo version.
Asset is already included in the Amazing Shaders Bundle.
Note:
• Before rendering wireframe, it is necessary to calculate and bake it inside a mesh. Package includes all required tools for generating such meshes in editor and run-time.
• Quad wireframe visual quality depends on a mesh vertex & triangle layout and is pure approximation by a shader.
• Tessellation and projector shaders work only in the Built-in render pipeline.
• Editor scripts are packed in .dll