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[纹理/着色] Ice Shader PBR 1.0

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发表于 2023-7-7 14:28:47 | 显示全部楼层 |阅读模式









Ice Shader PBR is a shader that will help you in creating your game.
The asset contains 27 variations of the main shader to optimize and select the visual display depending on your tasks and needs.

Asset contain:
- 27 variations of shader (mettalic or specular color, depth fade, translucency, fresnel, layers of cracks and etc)
- particle systems of ice environment (snow, smoke)
- script for ice control
- models and textures (were taken from a free assets Viking Village and 3D Game Kit by UNITY TECHNOLOGIES, Rock and Boulders 2 by MANUFACTURA 4K from unity asset store for demonstration purpose)

To control ice use "Shader.SetGlobalFloat("IcePower", FLOAT)" where FLOAT is a number from 0 to 1 (off and on respectively).
Filmed without post processes. And where used skyboxes from 10 Skyboxes Pack - Night by Wello Soft and 3 Skyboxes by BRIGHT SHINING STAR.
The shader was created using Amplify Shader Editor(1.6.4).


PBR是一个可以帮助你创建游戏的着色器。
该资产包含27个主要着色器的变体,以根据您的任务和需求优化和选择视觉显示。

资产包含:
- 27种不同的着色器(金属色或高光色,深度渐变,半透明,菲涅耳,裂缝层等)
-冰环境的粒子系统(雪,烟)
-冰控脚本
-模型和纹理(取自免费资产维京村和3D游戏工具包由UNITY TECHNOLOGIES, Rock and Boulders 2由MANUFACTURA 4K从UNITY资产商店用于演示目的)

使用“Shader”来控制冰。SetGlobalFloat("IcePower", FLOAT)",其中FLOAT是一个从0到1的数字(分别为off和on)。
拍摄没有后期处理。其中使用的skyboxes来自10 skyboxes Pack - Night由Wello Soft和3 skyboxes由BRIGHT SHINING STAR。
这个着色器是用Amplify shader Editor(1.6.4)创建的。




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