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[编辑器/功能拓展] TransformPro 1.3.2

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发表于 2023-7-11 13:53:10 | 显示全部楼层 |阅读模式


















This extension requires one license per seat

Requires Unity 5.0.0 or higher.
About | Quick Start | API | Contact
TransformPro extends the default Unity Transform inspector, adding a number of essential tools for laying out scenes.

? Local / World Space
Standard numerical controls and all new tools can be used in either local or world space.

? Multi-selection
All controls and tools now fully support multi selection.

? Snap!
Custom grid snapping system lets you snap positions and rotations to any angle, with easily modified grid size and offsets.

? Clipboard
Positions, rotations and scales can all be copied and pasted between objects. Now with point and click to set cursor position and multiple clipboard support!

? Resets
Buttons available to reset the entire transform, position, rotation or scale, either the whole component or a single axis.

? Available at Runtime!
All these features are available to you at runtime via a fully featured API.

? Drop to Ground
Quickly place objects on the floor or terrain using volume based grounding. With the new multi selection support, ground hundreds of objects with a single click!

? Nudges
Fold open the numeric controls to access sets of nudge buttons. Shift or right click to clone-and-nudge, making level building a snap! The clone tool now also retains prefab links.

? Randomise Clutter
You can quickly randomise rotations to assist with the placement of clutter objects.

? Bounds Visualisation
Toggle-able outlines help to visualise the space that objects are occupying within your levels. You can show combined Renderer and Collider bounds in either world or local space.

? Scene Gadgets
New system to provide on screen controls directly in the scene view. Helps keep the transform inspector clean and allows for tools to be used without any transform selected.


此扩展需要每个座位一个许可证
需要Unity 5.0.0或更高版本。
TransformPro扩展了默认的Unity Transform检查器,添加了一些必要的工具来布局场景。

? 本地/世界空间
标准的数字控制和所有新的工具可以在本地或世界空间使用。

? 多重选择
所有控件和工具现在完全支持多选择。

? 中计了!
自定义网格捕捉系统可以让你捕捉位置和旋转到任何角度,很容易修改网格大小和偏移量。

? 剪贴板
位置、旋转和缩放都可以在对象之间复制和粘贴。现在用点和点击来设置光标位置和多个剪贴板支持!

? 重置
按钮可用于重置整个转换,位置,旋转或缩放,无论是整个组件或单个轴。

? 运行时可用!
所有这些特性都可以通过功能齐全的API在运行时提供给您。

? 掉到地上
快速将物体放置在地面或地形上。随着新的多选择支持,地面数百个对象与一个单一的点击!

? 推动
折叠打开数字控件以访问一组轻推按钮。Shift或右键点击克隆和轻推,使关卡建设迅速!克隆工具现在也保留预制链接。

? 随机选择混乱
您可以快速随机旋转,以帮助杂乱对象的位置。

? 范围可视化
可切换的轮廓有助于可视化物体在关卡中所占据的空间。你可以在世界或局部空间中显示Renderer和Collider的结合边界。

? 现场设备
新系统直接在场景视图中提供屏幕控制。帮助保持转换检查器的干净,并允许在没有选择任何转换的情况下使用工具。





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