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[编辑器/功能拓展] Vegetation Studio 1.4.0.0地形植被渲染生成系统

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发表于 2023-7-11 13:55:35 | 显示全部楼层 |阅读模式




















Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks.

NEW in version 1.4
-UI improvements for VegetationItem selection
-Bugfixes
-Changes for 2018.2 compability

NEW in version 1.3
Speedtree vertex LODFade is now working on Unity 2018.1+
-Trees and objects can now be painted on the peristent storage.
-New Gaia extention
-See changelig for other changes and fixes.

NEW in version 1.2
-Support for Unity 2018.1 and Instanced GI
-Direct integration with MapMagic, Landscape Builder, EasyRoads3D and Cascade.

Use your existing trees (SpeedTree, Tree Creator etc.), rocks and grass textures. Rendering is done using Unitys new Instancing and Instancing Indirect system. This means no overhead on culling and handling GameObjects. Vegetation Studio should work with most vegetation shaders that support instancing.

You create a Vegetation Package that references your selected trees and plants. Configure the spawn rules and apply this to a terrain. The same package can be re-used on terrains in multiple scenes. Any changes done to the rule set will update the terrain directly.

-Rule based vegetation
-Manual paining system
-API for 3rd party tools
-Run-time masking system
-Instanced rendering
-Rule based splat map generation
-Touch bend grass and plants
-Universal billboard system
-Collider system
-Real-time editor updates
-Multiple terrains/cameras
-VR-Support
and much more.

For full functionality Vegetation Studio requires graphics hardware with Shader Model 5.0 It can be used on Shader Model 4.5 with some reduced functionality

For for more features look at the website

All documentation available online.

Unity Forum

There is an extended demo scene available for download, see the demo read me file in the asset for how to install.
This demo also includes some free vegetation samples from Rustic grass and Ferns world

Join us on our Skype or Discord text chat if you have any questions.

Any problems or errors can be reported using the ticket system on the Awesome Technologies website. Register to get access to the ticket system.


植被工作室是一个植被放置和渲染系统,旨在取代Unity地形组件中的标准树木和细节系统。植被根据一组灵活的规则在地形上生成,并通过纹理和多边形蒙版进行控制。

1.4新版功能
改进了VegetationItem选择的ui
修正
- 2018.2兼容性的变化

1.3新版功能
速度树顶点LODFade现在在Unity 2018.1+上工作
树和物体现在可以在持久化存储上绘制了
-新的盖亚扩展
-参见changelig查看其他更改和修复。

1.2新版功能
-支持Unity 2018.1和实例GI
-与MapMagic, Landscape Builder, EasyRoads3D和Cascade直接集成。

使用现有的树木(SpeedTree, Tree Creator等),岩石和草纹理。渲染是使用unity新的实例化和间接实例化系统完成的。这意味着在剔除和处理GameObjects上没有开销。植被工作室应该与大多数支持实例化的植被着色器一起工作。

您创建了一个引用所选树木和植物的植被包。配置刷出规则并将其应用于地形。相同的包可以在多个场景的地形上重复使用。对规则集所做的任何更改都将直接更新地形。

-基于规则的植被
-手动绘制系统
-第三方工具api
-运行时屏蔽系统
实例化呈现
-基于规则的地图生成
-触摸弯曲的草和植物
-通用广告牌系统
对撞机系统
实时编辑器更新
多种地形/相机
-VR-Support
还有更多。

为了实现完整的功能,Vegetation Studio需要Shader Model 5.0的图形硬件,它可以在Shader Model 4.5上使用一些减少的功能
统一论坛
有一个扩展的演示场景可供下载,请参阅资产中的演示阅读文件了解如何安装。
这个演示还包括一些来自乡村草和蕨类植物世界的免费植被样本




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