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[编辑器/功能拓展] LoveHate 1.10.27游戏人物情感AI好感度

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发表于 2023-7-11 14:36:22 | 显示全部楼层 |阅读模式
















Love/Hate is a relationship and personality simulator for Unity. It models characters’ feelings about each other using emotional states and value-based judgment of deeds, including gameplay actions done by the player.

Works with all Unity versions 2019+ including 2019, 2020, 2021, 2022, and 2023.

With Love/Hate, your characters will…
…have personalities and emotional states.
Love/Hate uses powerful, customizable personality and emotional state models.

…maintain relationships.
Love/Hate tracks how different characters and groups (factions) feel about each other, allowing you to define a dynamic web of social ties among your characters.

…judge and remember deeds.
Characters witness deeds committed by others, judge them according to their own personality and relationships, and remember them.

…and gossip with other characters.
Characters share memories realistically, allowing news of actions to spread organically.

Love/Hate lets you create complex characters that react emotionally to what’s actually happening in the game. No scripting required.

Love/Hate is the product of several years of research and development in realtime simulation of emotions and value-based appraisal, incorporating the latest academic and industry strategies. It works great in 3D and 2D, and includes complete, fully documented source code as well as support for:

Hutong Games’ PlayMaker
Ludiq's Bolt
Opsive's Behavior Designer
Opsive Character Controllers
Eliot AI
Catsoft's Game Creator
ICE Creature Control
Icebox Studio's Adventure Creator
Black Horizon's Emerald AI
Pixel Crushers’ Dialogue System for Unity
Pixel Crushers’ Quest Machine
Gaming is Love's Makinom
Gaming is Love's ORK Framework
PLYoung's plyGame and plyBlox
Paradox Notion's Node Canvas
CallumP's TradeSys
UtopiaWorx Zone Controller & Zone Controller Pro


《爱/恨》是一款面向Unity的关系和个性模拟游戏。它通过情感状态和基于价值的行为判断(包括玩家所做的游戏操作)来模拟角色对彼此的感觉。

适用于所有Unity版本2019+,包括2019,2020,2021,2022和2023。

在《爱与恨》中,你的角色会……
有个性和情绪状态。
爱/恨使用强大的,可定制的个性和情绪状态模型。

…保持关系。
《爱恨情仇》追踪不同角色和群体(派系)对彼此的感觉,允许你在角色之间定义一个动态的社会关系网络。

判断并记住行为。
人物见证别人的行为,根据自己的性格和关系来判断,并记住他们。

和其他角色八卦
人物真实地分享记忆,让行动的消息有机地传播。

《爱与恨》让你能够创造出复杂的角色,并对游戏中实际发生的事情做出情感反应。不需要编写脚本。

爱/恨是多年来在实时模拟情绪和基于价值的评估方面的研究和开发的产物,结合了最新的学术和行业策略。它在3D和2D中工作得很好,并且包含完整的,完整文档的源代码以及对以下内容的支持:

胡同游戏的组织者
Ludiq的螺栓
Opsive的行为设计师
Opsive角色控制器
艾略特的人工智能
猫软的游戏创造者
冰生物控制
Icebox Studio的冒险创造者
《黑色地平线》的翡翠AI
Unity的Pixel Crushers对话系统
Pixel Crushers的任务机器
游戏是爱情的Makinom
游戏是爱的工作框架
PLYoung的plyGame和plyBlox
Paradox Notion的节点画布
CallumP的TradeSys
乌托邦worx区域控制器和区域控制器Pro





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