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[蓝图] Horror Mechanics 1.4.2 恐怖游戏解密虚幻4

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发表于 2022-11-3 15:09:19 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.27



Requirements:
This template requires you to have some experience with blueprints, character retargeting and asset management, might not be recommended for beginners as it uses the most performance optimized workflow for some of its systems which ends up being not very "user friendly".

Features:
* Furniture with interactive drawers / doors
* Physics based/animated interactive doors
* Examinable objects: examinable environment objects and inventory items, with interactive spots
* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)
* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)
* Interactive lights: desk lamps, ceiling lights, light switches
* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors
* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body
* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles
* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers
* Actor for triggering events when player is looking / not looking at certain directions
* Basic physics manipulation
* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents
* Basic Checkpoint / SaveGame system for all actor classes
* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)



要求:
这个模板需要你在设计蓝图、角色重定向和资产管理方面有一定的经验,可能不推荐初学者使用,因为它为某些系统使用了性能优化的工作流,最终导致不太“用户友好”。

特点:
*带有交互式抽屉/门的家具
*基于物理/动画的互动门
*可检查对象:可检查的环境对象和库存物品,带有交互点
*文件:书籍和笔记与纹理共享的3D演员在关卡和屏幕上(2D)
*库存系统:管理所有收集的物品,文件,可使用的物品(手电筒,武器)
*互动灯:台灯、顶灯、灯开关
*钥匙:用于打开门或家具抽屉/门的可检查钥匙和虚拟钥匙(不在库存清单中)
*可挥舞的物品:可装备的物品,如手电筒和武器,使用一个简单的角色界面,以第一人称的手臂和身体播放动画
*谜题:互动角色的角色类,带有可实现的事件,用于将库存道具组合成谜题
*目标:添加、激活和触发级别内事件调度程序的基本目标系统
*当玩家在看/不看某些方向时触发事件的演员
*基本物理操作
*基本的UI库存系统:拖动,重新排序,合并和丢弃库存项目|查看收集文件
*所有演员职业的基本检查点/ SaveGame系统
*具有第一人称手臂和独立第一人称身体的玩家角色(这意味着你需要能够在DCC软件中编辑你的角色网格,如Blender,或使用与截图/视频不同的简化(但功能)版本)








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