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[粒子/特效] Hydroform Ocean System 1.39c波浪海洋水系统

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发表于 2023-7-11 15:48:14 | 显示全部楼层 |阅读模式










Hydroform Water System has AAA quality and performance built by an industry professional.

Seeing is believing, check out the demo: Windows, Mac, Linux

For latest news and updates check out the forum thread here.

*** Satisfaction Guaranteed! If you are not happy with Hydroform then let me know within 30 days and your purchase will happily be refunded.

Hydroforms main advantage over other water systems is that the waves are 100% GPU generated which has many benefits:

-No CPU resources are used
-No vertex data needs to be copied to the GPU every frame
-It runs pretty much anywhere
*Note - not optimized for mobile
-Amplitude, frequency, speed, wave complexity, etc can be modified in realtime
-Easy to integrate and maintain
-It runs in the editor and looks the same as in game mode
-It is simple, flexible, and fast

Another great feature of the Hydroform Ocean System is the realistic shoreline rendering:

-Shore detection is automatic - just drop the water in and it works!
-Waves fall off in shallow water so high amplitude waves don’t overrun shoreline
-Animated foam rendered on shoreline with full control over color, depth, speed, and frequency of the foam
-Refraction

Other features:
-Volume culling to remove ocean from unwanted areas
-Fine grained control over performance - set the vertex density, wave complexity, and patch size to suit nearly any target platform
-Truly infinite ocean - it will always render out to any far plane distance without any extra performance hit - great for flight games/simulations
-Loads of controls for different looking oceans
-Screenspace reflections (super fast in high complexity scenes!)
-Subsurface scattering
-Deep water whitecaps
-Fast height queries
-Does not use finicky compute shaders
-Looks great both up-close and far away
-Full control over shallow and deep water colors
-Control over wave damping in shallow water


Hydroform水系统具有AAA级的质量和性能,由行业专业人士建造。

眼见为实,看看演示:Windows, Mac, Linux

有关最新消息和更新,请查看这里的论坛帖子。

***保证满意!如果您对Hydroform不满意,请在30天内让我知道,您的购买将很高兴退款。

与其他水系统相比,Hydroforms的主要优势是波浪是100%由GPU生成的,这有很多好处:

不占用CPU资源
不需要每帧复制顶点数据到GPU
-它几乎可以在任何地方运行
*注意-未针对手机优化
振幅,频率,速度,波的复杂性等可以实时修改
-易于集成和维护
-在编辑器中运行,看起来和游戏模式一样
-它简单、灵活、快速

Hydroform海洋系统的另一大特点是逼真的海岸线渲染:

-海岸探测是自动的-只要把水放进去,它就会工作!
-波浪在浅水中下降,所以高振幅的波浪不会超过海岸线
-在海岸线上渲染动画泡沫,完全控制泡沫的颜色,深度,速度和频率
折射

其他功能:
-体积剔除,从不需要的区域移除海洋
-细粒度控制性能-设置顶点密度,波的复杂性,和补丁大小,以适应几乎任何目标平台
-真正的无限海洋-它总是渲染到任何远的飞机距离,没有任何额外的性能影响-非常适合飞行游戏/模拟
-大量的控制不同的外观的海洋
-屏幕空间反射(在高复杂性场景中速度超快!)
地下散射
-深水白浪
-快速的高度查询
-不使用挑剔的计算着色器
-近距离和远距离看起来都很棒
-完全控制浅水和深水颜色
-控制浅水中的波浪阻尼




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