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[代码插件] Perception Extension 1.0

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发表于 2022-11-3 15:15:48 | 显示全部楼层 |阅读模式
支持的引擎版本4.24-4.27,5.0





Perception Extension was created for Universal Monster to allow users to change AI Perception config settings during runtime. Although it was created for UM, it will work for any project that utilizes the AI Perception Component. Many configuration settings are normally not available for change during runtime when using blueprints and with Perception Extension they now can be changed.
Documentation
Notice: This plugin also works for Unreal Engine v4.23 so it is fully compatible with all versions of Universal Monster. You can download the v4.23 plugin here. To install it, you will need to add it directly to your Plugins folder within your project's directory.

Universal Monster
Universal Monster is a complete AI Framework that includes a full Combat System with Melee, Ranged, Bullet Trace and Special attacks (Aoe, Cone, Line, DoT, etc.) as well as many other systems such as Factions and Group Formations. The Behavior System is literally capable of creating any behavior you can imagine. From simple roaming movement to path movement, from simple hack and slash combat to setting up ambushes and attacking as a group, UM can do it all! The default behaviors are simple, but complex enough to get you started. They will quickly bring your AI to life allowing your players to begin combat training.

Features:
Forget Actor
Forget All
Get/Set Dominant Sense
Get/Set Detection By Affiliation
Get/Set Max Age
Get/Set Sight Radius
Get/Set Lose Sight Radius
Get/Set Peripheral Vision Half Angle Degrees
Get/Set Auto Success Range from Last Seen Location
Get/Set Point of View Backward Offset
Get/Set Near Clipping Radius
Get/Set Hearing Range
Get/Set Use LoS Hearing
Get/Set LoS Hearing Range



感知扩展是为Universal Monster创建的,允许用户在运行时更改AI感知配置设置。虽然它是为UM创建的,但它将适用于任何使用AI感知组件的项目。当使用蓝图时,许多配置设置通常在运行时不可更改,而有了感知扩展,它们现在可以更改。
注意:这个插件也适用于虚幻引擎v4.23,所以它是完全兼容的所有版本的通用怪物。你可以在这里下载v4.23插件。要安装它,您需要将它直接添加到项目目录中的Plugins文件夹中。
普遍的怪物
Universal Monster是一个完整的AI框架,包括一个完整的战斗系统,包括近战,远程,子弹追踪和特殊攻击(Aoe,锥形,线,DoT等),以及许多其他系统,如派系和团体形成。行为系统可以创造出任何你能想象到的行为。从简单的漫游移动到路径移动,从简单的砍砍战斗到设置伏击和作为一个团队攻击,UM可以做到这一切!默认的行为很简单,但是复杂到足以让您开始。他们将迅速赋予你的AI生命,让你的玩家开始战斗训练。

特点:
忘记演员
忘记所有
获取/设置主要意义
通过从属关系获取/设置检测
获取/设置最大年龄
获取/设置半径
获取/设置失去视线半径
获取/设置周边视觉半角度
从最后一次看到的位置获取/设置自动成功范围
获取/设置视角向后偏移量
获取/设置接近裁剪半径
获取/设置听力范围
获取/设置使用LoS Hearing
获取/设置LoS听力范围







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