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[编辑器/功能拓展] MicroSplat - Anti-Tiling Module 3.5.3地面纹理

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发表于 2023-7-13 13:56:54 | 显示全部楼层 |阅读模式



Features Added:
- Detail Noise, which adds detail when getting close to textures.
- Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
- Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
- Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
- Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.

Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.



功能补充道:
-细节噪声,当接近纹理时增加细节。
-距离噪声,它调节纹理的距离与噪声,打破平铺图案
-距离重采样,以不同的比例重新采样距离中的地形纹理,以打破平铺图案
-正常噪音,它混合了第二个法线贴图到第一个,增加变化的地形。可以使用多达3层的正常噪声来创建复杂的变化。
- Anti-Tile Array,它允许你将地形上每个纹理的噪声法线、细节和距离纹理组合成一个打包的纹理数组。

每个纹理强度控制可用于所有功能,允许您控制每个纹理上使用的每个效果的多少。未使用的效果从着色器中优化出来,没有成本。



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