找回密码
 立即注册
搜索

[编辑器/功能拓展] SALSA With RandomEyes 1.5.1面部表情

[复制链接]
142 |0
发表于 2023-7-14 11:38:34 | 显示全部楼层 |阅读模式










Includes two comprehensive products to simplify lipsync, eye movement, and facial expressions:

SALSA
Simple Automated Lip Sync Approximation provides high quality, language-agnostic, lip sync approximation for your 2D and 3D characters using Sprites or BlendShapes. Audio dialog files are processed in real-time to automate the lip sync process. Results are superior to basic jaw bone animations, without labor intensive phoneme mapping.

RandomEyes
Included with SALSA, RandomEyes provides random and programmable eye movement, blinking, and eye tracking, on any number of eyes for your 2D and 3D characters using Sprites or BlendShapes.

RandomEyes for 3D characters also includes:
Custom Shapes - A procedural facial animation system that allows fully automated or manually controlled emotional expression.
Shape Groups - Combine multiple BlendShapes into complex, multi-shape, facial expressions right in the editor.

Both systems include options to send event-based responses for speech and custom shapes to specified GameObjects.

Custom component inspectors provide code-free configurable options, while our simple API provides code accessibility from any Unity supported scripting language. Manuals, sample scripts, and several demo scenes are included.

Supports Unity & Unity Pro. Tested on Windows, Mac, Linux, Android, IOS, Windows Store UWP (8 & 10 .NET Core), WP8, and WP10. WebGL is supported when combined with our Amplitude asset.

Works with:
?Adventure Creator
?Amplitude for WebGL
?Autodesk (ACG) (1-Click setup)
?Cinema Director
?Cinematic Sequencer - SLATE
?*DAZ3D (1-Click setup)
?Dialog System for Unity
?Dissonance Voice Chat (multiplayer lipsync)
?Fuse Character Creator (1-Click setup)
?Freedom's Gate Characters
?IBM Watson (text-to-speech)
?iClone (1-Click setup)
?MakeHuman Characters
?Master Audio Playlists
?MCS by Morph3D (1-Click setup)
?MorphMixer (BlendShape mixing)
?NodeCanvas
?Photon Voice (multiplayer lipsync)
?Playmaker
?Quest System Pro
?Real-time microphone lip-sync
?RT-Voice (runtime text-to-speech)
?SalsaSync (custom mapping)
?TextSync (text-to-lipsync)
?UMA DCS (1-Click setup)

1-Click setup for Autodesk (ACG), *DAZ3D, Fuse, iClone, MCS, and UMA DCS.

*DAZ3D 1-Click setup currently supports Genesis, Genesis 2, Genesis 3, Genesis 8, Emotiguy, and Dragon character classes.


包括两种全面的产品,以简化口型,眼球运动和面部表情:

萨尔萨舞
简单的自动唇同步近似提供高质量,语言不可知,唇同步近似为您的2D和3D字符使用Sprites或BlendShapes。音频对话文件是实时处理,以自动唇同步过程。结果优于基本颌骨动画,没有劳动密集的音素映射。

RandomEyes
包括SALSA, RandomEyes提供随机和可编程的眼球运动,眨眼和眼球跟踪,对任何数量的眼睛为您的2D和3D字符使用Sprites或BlendShapes。

用于3D角色的RandomEyes还包括:
自定义形状-一个程序面部动画系统,允许完全自动化或手动控制的情绪表达。
形状组-在编辑器中将多个BlendShapes组合成复杂的、多形状的面部表情。

这两个系统都包含发送基于事件的语音响应和自定义形状到指定游戏对象的选项。

自定义组件检查器提供了无需代码的可配置选项,而我们的简单API提供了任何Unity支持的脚本语言的代码访问。手册、示例脚本和几个演示场景都包括在内。

支持Unity和Unity Pro。测试在Windows, Mac, Linux, Android, IOS, Windows Store UWP (8 & 10. net Core), WP8和WP10。WebGL在与我们的振幅资产结合时是支持的。

适用于:
?冒险的创造者
WebGL的振幅
?Autodesk (ACG)(一键设置)
?电影导演
?电影音序器-石板
?*DAZ3D(一键设置)
·Unity对话系统
?Dissonance语音聊天(多人对口型)
?融合角色创建器(一键设置)
自由之门的角色
?IBM Watson(文本转语音)
?iClone (1-Click setup)
? MakeHuman字符
?Master Audio Playlists
? Morph3D MCS(一键设置)
?MorphMixer (BlendShape混合)
NodeCanvas ?
?Photon Voice(多人对口型)
?组织者
任务系统专业版
实时麦克风对口型
?RT-Voice(运行时文本转语音)
?SalsaSync(自定义映射)
? TextSync (text-to-lipsync)
?UMA DCS(一键式设置)

1 .单击Autodesk (ACG)、*DAZ3D、Fuse、iClone、MCS和UMA DCS的设置。

*DAZ3D 1-Click设置目前支持创世纪,创世纪2,创世纪3,创世纪8,Emotiguy和龙字符类。





回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

快速回复 返回顶部 返回列表