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[编辑器/功能拓展] Forever - Endless Runner Engine 1.13无限跑酷游戏

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发表于 2023-7-14 15:20:59 | 显示全部楼层 |阅读模式




















A user-friendly, flexible solution for the generation of linear, procedural levels. Forever is ideal for endless runner games, procedural racing games and more. Forever is now free for everyone to use commercially.

Used in the creation of Lifeslide

Key Features:
- Procedural path generation
- Automatic mesh and object extrusion along the generated path
- Multithreading support for the generation process
- Object Pooling
- Works great on mobile
- Works for both 3D and 2D projects
- Easy and straightforward setup
- Offers built-in logic for traversing level paths
- Minimal programming skills required to write player behaviors
- Flexible and easily extendable functionality
- Open Source
- Level streaming feature for bigger projects

The way Forever works is by extruding and snapping together level segments. The level segments are special kinds of prefabs that are created inside the Unity editor. Use the tools you know to create the level design for each segment and let our system do the rest.

Since we are using it to develop our own titles, Forever is constantly being worked on.

一个用户友好的,灵活的解决方案,用于生成线性的,程序性的关卡。《Forever》是无尽奔跑游戏、程序赛车游戏等的理想选择。现在人人都可以免费使用Forever。

用于创建Lifeslide

主要特点:
-程序路径生成
-自动网格和对象沿生成的路径挤压
-生成过程的多线程支持
—对象池
-在移动设备上工作很好
-适用于3D和2D项目
-简单直接的设置
-为遍历关卡路径提供内置逻辑
-编写玩家行为所需的最少编程技能
-灵活和易于扩展的功能
-开放源码
-大型项目的流媒体功能

《Forever》的工作方式是通过挤压和拼接关卡片段。关卡片段是在Unity编辑器中创建的特殊预制件。使用你所知道的工具去创造每个环节的关卡设计,剩下的就让我们的系统去做。

因为我们正在使用它来开发我们自己的游戏,所以我们也在不断致力于《Forever》的开发。





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