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[纹理/着色] Advanced Foliage Shader v.4 4.1植物物理特性模拟

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发表于 2023-7-25 14:54:04 | 显示全部楼层 |阅读模式
















Place grass and foliage just everywhere in your game – be it on top of the terrain or any arbitrary mesh – and take advantage of all modern features of vegetation shading like procedural bending or physically based shading.
Now ready to be used with unity 5.
Make your vegetation react to any game object's movement using touch bending, get perfectly lit grass and plants even on steep slopes or just benefit from the most beautiful fading billboards you have ever seen in unity ;-)

[Demos are going to be updated, still from v.3]
Watch all shaders in action!
Watch the touch bending demo.
Watch the ground lighting demo.
Watch the tree shaders demo.
Follow the official thread.

Foliage Shaders
* Physically based shading including translucency, reflection probes, SH ambient lighting and GI
* Procedural wind animations and touch bending
* Support for non directional, directional and specular directional lightmaps
* Physically based wetness

Grass Shaders
* Procedural wind animations
* Slope aware lighting and approximated translucency
* SH ambient lighting and GI
* Lightmapping

Tree and Billbord Shaders
* Improved bending
* Smooth fading between mesh trees and billboards including faded wind animations and lighting as well as camera aligned Billboards
* SH ambient lighting – even on billboards


将草和树叶放置在游戏中的任何地方-无论是地形顶部还是任何任意网格-并利用植被着色的所有现代功能,如程序弯曲或基于物理的着色。
现在准备使用统一5。
让你的植被对任何游戏对象的移动做出反应,使用触摸弯曲,即使在陡峭的斜坡上也能得到完美的照明草和植物,或者只是从你在unity中见过的最美丽的褪色广告牌中受益;-)

[演示将会更新,仍然是v3]
观看所有着色器的动作!
观看触摸弯曲演示。
观看地面照明演示。
观看树着色器演示。
关注官方主题。

树叶着色器
*基于物理的阴影,包括半透明,反射探针,SH环境照明和GI
*程序风动画和触摸弯曲
*支持非定向,定向和高光定向光贴图
*基于身体的湿度

草着色器
*程序风动画
*斜坡感知照明和近似半透明
* SH环境照明和GI
* Lightmapping

树和广告牌着色器
*改善弯曲
*网格树和广告牌之间的平滑褪色,包括褪色的风动画和照明以及相机对齐广告牌
* SH环境照明-即使在广告牌上





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