Converts convex Mesh Colliders into multiple box shaped Mesh Colliders to mimic the mesh. The script component can be added to single gameobjects or a single gameobject can be assigned to an editor window to calculate all child gameobjects with meshes. Can lower the Mesh Collider count after calculate to increase performance. Fast, easy and accurate to use.
将凸网格碰撞器转换为多个盒形网格碰撞器来模拟网格。脚本组件可以添加到单个游戏对象中,或者将单个游戏对象分配到一个编辑器窗口中,以计算所有带有网格的子游戏对象。可以降低计算后的网格碰撞器计数,以提高性能。快速,简单,准确的使用。