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[编辑器/功能拓展] Procedural Generation Grid (Beta)1.5.5程序化关卡

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发表于 2023-7-26 13:48:32 | 显示全部楼层 |阅读模式
























Before Buy: This tool does require logic understanding, similar like for visual scripting, but it don't need coding skills. Please take quick look at quick overview and/or tutorials for this package before buying (both are on the youtube). Beta stage is focusing on customization possibilities, rather than user friendly few-clicks level generating.

Also the package is not dedicated for generating infinitely expanding world, like minecraft.

⚡ Automate and Speed up your level design process by many times!
Generate countless customized levels procedurally with single click!
Define generation logics without coding to paint modular walls, fences or props!
You can assign any objects to grid presets and spawn them with proceural logics.

⚙️ Procedural Generation Grid gives you tones of possibilities to automate level creation. You can easily create presets for any modular setup and give yourself more time to create very polished game levels, or generate whole levels procedurally depending upon your needs.

☄️ System is working fast and you can prepare your logics preset with realtime preview. You can choose to automatically generate light probes, reflection probes or trigger collision for generated area.

⚡ System gives a lot of freedom, you can use it to create things like modular walls, connected fences, house interiors, whole buildings, pavements, roads etc. It's working on grid with scale defined by you, so you can fit it to your floor/ceiling/walls objects scale (meaning you can easily adapt it to asset store 3d modular assets) define logics which will automatically create props on floor / walls, furniture next to walls etc.

This plugin is great for games with interior environments which need many and randomly placed props.

⭐ In addition package comes with random spawn plugins to easily setup spawning small props like books, cups, piles of boxes, bottles on tables/cupboards, spawned with collision detection and fitting to colliders surface. Another additional thing is procedural pipes generator plugin to setup random segmented modules from start point to target end point.

After this product's beta stage, these plugins will be available for purchase as separate packages but they will all still be included in this package.

⌛ If you have some coding skills you can easily create your rule nodes and use it with Procedural Generation Grid. Package comes with a lot of rule nodes with source code and in update versions there will be even more of them to make creating spawn logics quicker!

Since version 1.1.0 there is provided playmode painting example and real-time infinite generating example + async computations! (work in progress feature)

Version 1.1.0 also brings features to easier setup rules for 2D view (2.5D/3D Platforms generating example included)

Since version 1.4.0 there is provided Build Planner and Node Graph allowing to generate level layout without coding (needs more features which will be developed in the next versions)

Since version 1.5.0 there is provided Tile Designer which allows to generate architecture mesh tiles without need of 3D modelling software.

Supports Unity Versions 2017.4+ up to newest (2021) Disclaimer :
Although this product does work with Unity 2017, the EXAMPLE prefabs will not work with Unity 2017 since Unity 2018 uses a different prefabs pipeline which doesn't have back compability. Also you need the newest version of Unity to download this package because the Asset Store no longer allows updating packages 2017 or older versions anymore!)

Package works on all SRPs! It's not shader related package.
(You just need to covert standard Demo materials for demo examples)
Built In ✅ LWRP ✅ URP ✅ HDRP ✅ Custom RP ✅

This system can generate objects in edit mode, as well as in playmode and on the build!

It is supporting 3D grids, so not only flat single floor structures.
Link to the community thread
Preview User Manual File Here
Discord Server for Support and Showcase

⭐ MAIN FEATURES ⭐
Automate and speed up your level design process many times over!
Generate infinte customized levels procedurally with single click!
No coding required
Tile Designer for generating architecture tiles without 3D modelling software
Build Planner & Node Graph for generating level layouts without coding
Generate objects both in the editor and in playmode (runtime)!
Assign any objects to grid presets and spawn them with proceural logic.
It is very fast and gives realtime preview as you build your logic set.
Many examples are provided to help you get started
Works with every SRP. But do be aware that the demo assets materials use the built-in RP shaders - which can easily be converted if necessary for your needs.
Generated objects are stored in a clean, organized hierarchy
Can generate multi-floor structures (it uses 3D grids)
Works on grid with a definable scale to fit to the scale of your floor/ceiling/walls objects
Manage rules inside preset files
Automatically genera


购买前:这个工具确实需要逻辑理解,类似于可视化脚本,但它不需要编码技能。在购买之前,请快速查看此软件包的快速概述和/或教程(两者都在youtube上)。测试阶段的重点是定制的可能性,而不是用户友好的几次点击级别生成。

此外,该包不是专门用于生成无限扩展的世界,如我的世界。

⚡自动化和加速你的关卡设计过程许多倍!
生成无数自定义的水平程序与单一点击!
定义生成逻辑,无需编码来绘制模块化的墙壁,栅栏或道具!
您可以将任何对象分配给网格预设,并使用程序逻辑生成它们。

⚙️程序生成网格为您提供自动化关卡创建的可能性。你可以轻松地为任何模块化设置创建预设,给自己更多时间来创建非常精致的游戏关卡,或者根据自己的需要生成整个关卡。

☄️系统工作速度快,您可以准备您的逻辑预设与实时预览。您可以选择自动生成光探针,反射探针或触发碰撞生成的区域。

⚡系统提供了很多自由,你可以用它来创建像模块化墙,连接围栏,房屋内部,整个建筑,人行道,道路等。它在网格上工作,由你定义的规模,所以你可以把它适合你的地板/天花板/墙壁对象的规模(意味着你可以很容易地适应它的资产存储3d模块化资产)定义逻辑,这将自动创建地板/墙壁上的道具,家具旁边的墙壁等。

这个插件是伟大的游戏与内部环境,需要许多和随机放置的道具。

⭐此外,包附带随机刷出插件,可以轻松设置刷出小道具,如书籍,杯子,成堆的盒子,桌子/橱柜上的瓶子,产生碰撞检测和适合碰撞器表面。另一个额外的东西是程序管道生成器插件,用于设置从起点到目标终点的随机分段模块。

在此产品的测试阶段之后,这些插件将作为单独的软件包购买,但它们仍将包含在此软件包中。

⌛如果你有一些编码技能,你可以很容易地创建你的规则节点,并使用它与过程生成网格。包附带了许多规则节点的源代码,在更新版本中,将有更多的规则节点,使创建刷出逻辑更快!

自1.1.0版本以来,提供了游戏模式绘画示例和实时无限生成示例+异步计算!(进行中功能)

版本1.1.0还带来了更容易设置2D视图规则的功能(包括2.5D/3D平台生成示例)

自1.4.0版本以来,提供了构建规划器和节点图,允许无需编码即可生成关卡布局(需要更多功能,将在下一个版本中开发)

自1.5.0版本以来,提供了Tile Designer,允许在不需要3D建模软件的情况下生成架构网格Tile。

支持Unity版本2017.4+到最新(2021)
虽然该产品与Unity 2017兼容,但EXAMPLE预制件将不适用于Unity 2017,因为Unity 2018使用不同的预制件管道,不具有向后兼容性。此外,你需要最新版本的Unity来下载这个包,因为资产商店不再允许更新包2017或更旧的版本了!)

包适用于所有srp !它不是shader相关的包。
(您只需要将标准Demo材料转换为演示示例)
内置✅LWRP✅URP✅HDRP✅自定义RP✅

这个系统可以在编辑模式下生成对象,也可以在游戏模式和构建中生成对象!

它支持三维网格,所以不仅仅是平面的单层结构。
链接到社区线程
预览用户手册文件在这里
不和谐服务器的支持和展示

⭐主要特点⭐
自动化和加速你的关卡设计过程!
生成无限自定义的水平程序与单一点击!
无需编码
Tile Designer用于生成没有3D建模软件的建筑瓷砖
构建Planner & Node Graph用于生成无需编码的关卡布局
在编辑器和播放模式(运行时)中生成对象!
将任何对象分配给网格预设,并使用程序逻辑生成它们。
它是非常快的,并提供实时预览,因为你建立你的逻辑集。
提供了许多示例来帮助您入门
适用于每个SRP。但请注意,演示资产材质使用内置的RP着色器-如果需要,可以很容易地转换。
生成的对象存储在一个干净的、有组织的层次结构中
可以生成多层结构(使用3D网格)
适用于网格与可定义的规模,以适应你的地板/天花板/墙壁对象的规模
管理预置文件中的规则
自动属





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