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[纹理/着色] Mirror Shaders v2镜像着色器

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发表于 2023-7-26 14:27:10 | 显示全部楼层 |阅读模式










These Shaders let you create advanced real time mirror reflection. There were created to enhance visual for mirror plans using the MirrorReflection script provided by Unity. The shaders give you full control on adding additional detail like dirt or broken effects.

The file includes Built-inshaders. The Mirror Shaders v2020.1 package is only compatible with Unity 2019.3.0 or higher. A lower version of Unity will download the version 2.1.
The package comes with 1 demo scenes using 1k and 2k textures in .png format
Documentation included

Shaders :
- Mirror Pro
- Window Pro

Features:
- Reflects all objects in real time or only selected objects by layers.
- Reflect real time Shadows
- Built-In support
- PBR Metallic Workflow
- Metallic, Ao and Smoothness channel-packed Textures
- Blend real reflection and cube map reflection
- Add details with Dirt mask
- Use mask (grayscale) to reflect specific areas
- Damaged glass details with refraction
- Cube map intensity with blur control

The shaders work with unity MirrorReflection modified script (included)

Limitations :
- Mirrors can't reflect another mirror.
- The shaders have not been tested for VR.


这些着色器让您创建先进的实时镜像反射。使用Unity提供的MirrorReflection脚本来增强镜像平面的视觉效果。着色器让你完全控制添加额外的细节,如污垢或破碎的效果。

该文件包括内置shaders。镜像着色器v2020.1包只兼容Unity 2019.3.0或更高版本。较低版本的Unity将下载2.1版本。
该软件包带有1个演示场景,使用。png格式的1k和2k纹理
文档包括

着色器:
- Mirror Pro
- windows Pro

特点:
—实时反映所有对象或仅按层反映选定对象。
-反映实时阴影
-内置支持
- PBR金属工作流程
-金属,Ao和平滑通道填充纹理
-混合真实反射和立方体映射反射
-添加细节与污垢面具
-使用遮罩(灰度)来反映特定区域
-有折射的破损玻璃细节
-立方体地图强度与模糊控制

着色器工作与unity MirrorReflection修改脚本(包括)

限制:
一面镜子不能反射另一面镜子。
还没有测试过VR的着色器。





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