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[编辑器/功能拓展] VR Hand Physics (Oculus Avatar Hand Collisions) 1.3手控制

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发表于 2023-8-2 14:19:36 | 显示全部楼层 |阅读模式



Interested in adding realistic hand collisions and physics to the Oculus Avatar hands?

This package will get you setup in just a few minutes with everything you need to add realistic physics to Oculus Avatar hands.

Previously you'd have to import custom built hand models in order to interact with objects in your scene. Now you can leverage the Oculus Avatar hands and get the same level of physics interaction that custom built hands give. This asset is fully documented and customizable with source code included.

People have used this asset to create realistic finger physics and interactions such as swiping, precise finger digit manipulations, and of course hyper-realistic hand actions!

Please Note: You must have imported the Oculus Integration before using this asset as it is dependent on having a LocalAvatar object in your scene in order to function.



有兴趣添加逼真的手碰撞和物理到Oculus Avatar的手?

这个包会让你设置在短短几分钟内与一切你需要添加现实物理到Oculus Avatar的手。

以前,你必须导入自定义构建的手模型,以便与场景中的对象进行交互。现在你可以利用Oculus Avatar的手并获得与自定义手相同的物理交互效果。这个资产有完整的文档和可定制的源代码。

人们已经使用这个资产来创建逼真的手指物理和交互,如滑动,精确的手指操作,当然还有超现实的手部动作!

请注意:在使用此资产之前,你必须导入Oculus Integration,因为它依赖于场景中的LocalAvatar对象才能发挥作用。



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