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[纹理/着色] Brute Force - Grass Shader 1.6交互式草着色器

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发表于 2023-8-2 14:36:37 | 显示全部楼层 |阅读模式
















Create amazing and stunning grass with Brute Force interactive grass shaders for PC/Mac/Linux/Nintendo Switch and mobile devices. Same shaders are used in Crumble
Compatibility with Standard ,URP and HDRP (light baking feature still WIP)

Features:
-Mutlicompatibility: works on PC/Mac/Linux/Nintendo Switch and mobile devices
-Any Pipeline: Can be used in Built-in, URP and HDRP
-Simplicity: Drag and drop materials
-Optimization: Custom LoD distance fading per material
-Dynamic Custom Shadows: A grass that can both receive and cast shadows
-Interactivity: With a simple particle system you can create interactive effects like a trail on mouse/player position
-Customization: Fully customizable grass
-Lights Support: 4x point lights and spot lights support
-Terrain: Use texture Splat Map to draw grass.
/!\ Terrains for Mac and mobile are not yet supported, other terrain-type assets are now supported please read terrain documentation
-VR Support: Works with Multi and Single Pass Stereo rendering
-Fur: Can also work as a simple fur on animals
-Shell Texturing: The grass asset uses the shell texturing technique


用Brute Force交互式草着色器为PC/Mac/Linux/Nintendo Switch和移动设备创建令人惊叹的草。在崩溃中使用相同的着色器
与Standard,URP和HDRP兼容(轻度烘焙功能仍在制品中)

特点:
-多兼容性:适用于PC/Mac/Linux/Nintendo Switch和移动设备
-任何管道:可用于内置,URP和HDRP
-简单:拖放材料
-优化:自定义每个材料的负载距离衰减
-动态自定义阴影:草可以接收和投射阴影
-互动性:使用一个简单的粒子系统,你可以创建像鼠标/玩家位置的轨迹这样的互动效果
-自定义:完全可定制的草
-灯光支持:4倍点灯和射灯支持
-地形:使用纹理Splat Map绘制草。
/!Mac和手机的地形还不支持,其他地形类型的资产现在支持,请阅读地形文档
-VR支持:工作与多和单通道立体渲染
-皮毛:也可以作为动物的简单皮毛
-外壳纹理:草资产使用外壳纹理技术





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