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[编辑器/功能拓展] NeoFPS FPS Controller, Template & Toolkit 1.1.14

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发表于 2023-8-2 14:49:17 | 显示全部楼层 |阅读模式



Are you wondering how to create an FPS game with Unity? Have you tried to build a Unity FPS and realised it was a lot more work than you expected? Make your FPS vision a reality with an asset that solves most of the problems you'll encounter while building a polished FPS game. NeoFPS is not just a character controller. It's a full suite of systems that work together to make an FPS. From movement and weapons, down to in-game menus and quick-save/load.

Key Features:
NeoFPS was developed with the core goals of flexibility, extensibility and control. It enables you to precisely meet your FPS design goals or experiment with new ideas.

The core of NeoFPS is a powerful "motion graph" visual FSM editor for modelling first person movement, sitting on top of a custom kinematic character controller. Combined with a powerful camera setup and modular firearm system, NeoFPS can build impressive FPS mechanics out of the box.

Firearms are assembled from a variety of modules that define their behaviour such as different aimers or reloaders. They are then animated via a combination of keyframed animations and procedural animation features. A variety of custom shaders are provided for render texture scopes or projected holographic sights (including URP and HDRP variations).

A full save-game system allows you to use quick-save and load to save everything down to bullets in flight. Alternatively you can selectively save data at checkpoints, or to persist data such as health and inventory between scene changes.

Extensive documentation and tens of deep-dive tutorial videos guide you through the features as you go. If you have any problems or want to chat about FPS or gamedev in general then join the active discord server alongside hundreds of other users, and share your FPS journey.

Demo Scenes:
The Demo Facility is a small slice of an example game level that will be expanded as new features are added. Alongside that there are the feature demo scenes that cover all the following:

Parkour And Grapple
Firing Range
Jetpacks And Guided Missiles
First Person Body (*Requires Third Party Animation Assets)
Interactable Doors
Camera Shake
Swimming
Moving Platforms
Inventories
NeoCharacterController
Character Persistence Across Scenes
Multi-Scene Saves
Origin Shift
Ladders
You can try each of these demo scenes before purchase with the Playable Demo on itch.io

Recently Added:
Attachment system
Pick up and manipulate rigidbody objects
Quick-melee/throw/shoot/tool and instant use consumables
Touchscreen controls



你是否想知道如何使用Unity创造一款FPS游戏?你是否尝试过创建一款Unity FPS,并意识到这比你预期的工作要多得多?让你的FPS愿景成为现实,并使用能够解决你在创造一款优秀FPS游戏时所遇到的大多数问题的资产。NeoFPS不仅仅是一个角色控制器。这是一套完整的系统,可以一起制作FPS。从移动和武器,到游戏内菜单和快速保存/加载。

主要特点:
NeoFPS的核心目标是灵活性、可扩展性和控制性。它使你能够准确地满足你的FPS设计目标或实验新想法。

NeoFPS的核心是一个强大的“运动图形”可视化FSM编辑器,用于建模第一人称运动,位于自定义运动学角色控制器之上。结合强大的摄像头设置和模块化枪械系统,《NeoFPS》能够创造出令人印象深刻的FPS机制。

火器由各种模块组装而成,这些模块定义了它们的行为,例如不同的瞄准器或装填器。然后通过关键帧动画和程序动画功能的组合将它们动画化。各种自定义着色器提供了渲染纹理范围或投影全息瞄准(包括URP和HDRP变化)。

一个完整的保存游戏系统允许你使用快速保存和加载保存所有东西,直到飞行中的子弹。或者,您可以选择性地在检查点保存数据,或者在场景更改之间持久化健康状况和库存等数据。

大量的文档和数十个深入的教程视频指导您完成功能。如果你有任何问题或者想要谈论FPS或游戏开发,那么加入活跃的discord服务器,与其他数百名用户一起分享你的FPS之旅。

演示场景:
演示设施是一个示例游戏关卡的一小部分,将随着新功能的添加而扩展。除此之外,还有功能演示场景,涵盖以下所有内容:

跑酷和擒抱
靶场
喷气背包和制导导弹
第一人称身体(*需要第三方动画资产)
Interactable门
相机抖动
游泳
移动平台
库存
NeoCharacterController
角色在场景中的持久性
多场景保存
起源的转变
梯子
在购买之前,你可以在itch.io上的Playable demo上尝试这些演示场景

最近添加:
附件系统
拿起并操纵刚体对象
快速混战/投掷/射击/工具和即时使用消耗品
触屏控制



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