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[编辑器/功能拓展] Easy Collider Editor 6.0

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发表于 2023-8-2 16:55:49 | 显示全部楼层 |阅读模式


Having trouble getting accurate physics and colliders?
Easy Collider Editor lets you quickly create colliders that fit any object. Just select points and vertices on a mesh, and click a button or press a shortcut key. It's that easy! Create boxes, spheres, capsules, cylinders, rotated boxes, rotated capsules, and convex mesh colliders quickly and easily.

Can't visualize what the result will be?
A helpful preview shows you the result as you work. You can even switch between the previews with shortcut keys, and create a collider from the current preview with a double tap or a single key press!

Just want to use convex mesh colliders on everything?
Use the VHACD plugin to automatically create as many convex mesh colliders as you want. You can even convert the output of VHACD automatically to boxes, spheres, and capsules, or convert individually using the collider merge tools.

Don't want to create colliders for a character?
Automatically create boxes, capsules, spheres, or convex meshes on a skinned mesh's bones with a single click of a button!

Want to see more features added?
A lot of features like the cylinder collider, extra vhacd settings, previews, and more were all added at the suggestion of users. Let me know what you'd like to see!

Easy Collider Editor is designed to make creating and positioning box, sphere, capsule, cylinder, and convex mesh colliders as easy as possible. This tool lets you quickly and easily add multiple colliders on gameobjects using simple and easy to use vertex selection tools. No more painfully adding, moving, and resizing colliders.

A helpful preview is drawn as you select points to make collider creation even easier. Shortcut keys let you swap between previews and create a collider from the current preview. Other options include letting you to decide how the created colliders get attached, the ability to shrink or grow the resulting collider, and the option to create multiple colliders around a pivot point.

Another feature for windows in Easy Collider Editor is convex hull generation using VHACD. This lets you automatically generate multiple convex mesh colliders on any mesh with a simple click of a button. Using multiple convex mesh colliders lets you better represent the shape of the mesh while still allowing physics and rigidbodies to work correctly. All VHACD parameters are exposed and easily adjustable, and a preview of the result is calculated and displayed as you work. Additional options for VHACD allow you to use only selected vertices, process meshes individually, and convert the output automatically to boxes, spheres or capsules.

Easy Collider Editor can also automatically generate box, capsule, sphere, or convex mesh colliders along a skinned mesh's bones. Parameters for this let you exclude vertices by weight, automatically realign colliders with the bones, and prevent collider overlap. The new per bone settings also give you the options of toggling bones, changing colliders, and adjusting weights for each bone.

DOTS with the Unity.Physics package is also supported. A package is included that adds Physic Shape parameters and a button to the UI. These can be used to convert the normal Unity colliders created by Easy Collider Editor into Physic Shapes.


难以获得准确的物理和对撞机?
Easy Collider Editor让您快速创建适合任何对象的碰撞器。只需选择网格上的点和顶点,然后单击按钮或按快捷键。就这么简单!创建盒子,球体,胶囊,圆柱体,旋转盒子,旋转胶囊和凸网格碰撞器快速,轻松。

无法想象结果会是什么?
一个有用的预览会在您工作时显示结果。你甚至可以用快捷键在预览之间切换,并通过双击或单键按下当前预览创建对撞机!

只是想在所有东西上使用凸网格碰撞器?
使用VHACD插件可以自动创建任意数量的凸网格碰撞器。您甚至可以将VHACD的输出自动转换为盒子、球体和胶囊,或者使用collider合并工具单独转换。

不想为角色创建碰撞器?
自动创建盒子,胶囊,球体,或凸面网格上的皮肤网格的骨头与一个单一的点击按钮!

想看到更多的功能添加?
许多功能,如圆柱碰撞器,额外的vhad设置,预览等都是在用户的建议下添加的。让我知道你想看什么!

Easy Collider Editor旨在使创建和定位盒子,球体,胶囊,圆柱体和凸网格碰撞器尽可能容易。这个工具可以让你使用简单易用的顶点选择工具快速轻松地在游戏对象上添加多个碰撞器。不再痛苦地添加、移动和调整碰撞器大小。

当你选择点时,绘制一个有用的预览,使碰撞器创建更容易。快捷键可以让你在预览之间切换,并从当前预览创建一个碰撞器。其他选项包括让你决定如何连接创建的碰撞器,收缩或扩大最终碰撞器的能力,以及围绕一个枢轴点创建多个碰撞器的选项。

在Easy Collider Editor中,窗口的另一个特性是使用VHACD生成凸壳。这可以让你在任何网格上自动生成多个凸网格碰撞器,只需点击一个按钮。使用多个凸网格碰撞器可以让你更好地表示网格的形状,同时仍然允许物理和刚体正确工作。所有VHACD参数都是暴露的,很容易调整,并在您工作时计算和显示结果的预览。VHACD的其他选项允许您仅使用选定的顶点,单独处理网格,并将输出自动转换为盒子,球体或胶囊。

Easy Collider Editor还可以沿着蒙皮网格的骨骼自动生成盒子、胶囊、球体或凸网格碰撞器。此参数允许您通过权重排除顶点,自动将碰撞器与骨骼重新对齐,并防止碰撞器重叠。新的每根骨头设置也为你提供了切换骨头、改变碰撞器和调整每个骨头的重量的选项。

DOTS与Unity。物理包也支持。包含了一个将Physic Shape参数和一个按钮添加到UI的包。这些可以用来将Easy Collider Editor创建的普通Unity碰撞器转换为物理形状。






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