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[蓝图] Easy Combat Finisher 战斗决斗格斗人物动作

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发表于 2022-11-4 11:38:59 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27,5.0






The Easy Combat Finisher System is a framework helps you to set up your finishers in an cinematic way (or other animations with two characters).
The goal of the asset is to have a framework with which one can quickly and easily align/sync animations with 2 interacting characters.
It sets the characters into the correct locations and rotations and plays the wanted animations from a datatable with many settings like a “multiple hit damage system”, "taunts" , "categories" to choose from for the finishers.
The Cinematic Camera Rig allows you to create cinematics in the finishers. You can switch camera locations during the montage via animation notifys.
It allows also to switch focus between the attacker and the victim.
There also is a slowmotion notify and a notify that allows you to spawn a weapon for the animation.
And it comes with a bonus blueprint: The “Finisher-Adjust System”.
It can help to adjust the right distance between the characters and prevents trail and errors.
You can choose the finisher and play, pause and stop it. It also comes with a speed value.
The Finisher-Adjust-System makes it easy to align your animations perfectly so that they always look correct in the game.



Easy Combat Finisher System是一个框架,可以帮助你以电影的方式设置你的终结者(或其他有两个角色的动画)。
资产的目标是有一个框架,它可以快速和容易地对齐/同步动画与2个交互角色。
它将角色设置到正确的位置和旋转,并从一个数据表中播放所需的动画,包括“多次命中伤害系统”、“嘲讽”、“类别”等设置,供完成者选择。
电影相机平台允许您在完成器中创建电影。你可以通过动画通知在蒙太奇期间切换相机位置。
它还允许在攻击者和受害者之间切换焦点。
还有一个慢动作通知和一个通知,允许你为动画生成武器。
它还附带了一个额外的蓝图:“finish - adjustment System”。
它可以帮助调整字符之间的正确距离,防止跟踪和错误。
你可以选择结束器和播放,暂停和停止它。它还附带一个速度值。
完成器调整系统使它很容易对齐你的动画完美,使他们总是在游戏中看起来正确。








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