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[编辑器/功能拓展] See Through 1.0.2

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发表于 2023-8-4 13:37:20 | 显示全部楼层 |阅读模式








When playing 3th person games you’ll notice that when the player gets obscured by any other object those are fading away so you will always see what happens to your game character.

See Through allows you to fade objects when they are in line of sight between the camera (or any other object) and its target. Works with all kind of assets including SpeedTree and the legacy trees. Objects can be linked together so an uniform fading is accomplished even if only one part of a complex object is obscuring the line of sight.

Some screenshots (and starting of the video) are taken from a game I'm developing, those assets are not included within this package.
All included assets used within the demo scenes are standard assets provided by Unity Tech.

Features
- Works with any game object
- No special shaders involved
- Easy to setup
- Full source code included

More info
- Overview Video
- Website
- Get support!
- Forum support
- Works with Unity 5.4

Please review the asset, feedback greatly appreciated.


在玩第三人称游戏时,你会注意到当玩家被其他物体遮挡时,这些物体会逐渐消失,所以你总是能看到游戏角色发生了什么。

“透视”允许您在相机(或任何其他物体)和目标之间的视线范围内褪色物体。适用于所有类型的资产,包括SpeedTree和遗留树。物体可以连接在一起,这样即使只有一个复杂物体的一部分模糊了视线,也可以实现均匀的褪色。

有些截图(和视频的开头)来自我正在开发的一款游戏,这些资产并不包含在这个包中。
演示场景中使用的所有资产都是由Unity Tech提供的标准资产。

特性
-适用于任何游戏对象
-没有特殊的着色器
-易于设置
-包括完整的源代码

更多信息
-概述视频
——网站
-找支援!
-论坛支持
-与Unity 5.4一起工作

请审查资产,反馈非常感激。





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