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[编辑器/功能拓展] KINERACTIVE 1.11

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发表于 2023-8-4 15:46:46 | 显示全部楼层 |阅读模式












KINERACTIVE is a set of components which allow you to create complex Inverse Kinematic (IK) interactions by simple drag and drop methods. No programming or animations are required to set up high quality hand and foot interactions with the environment. Everything is done through the Unity Inspector and Hierarchy panels, allowing game designers, level designers, developers and artists to create immersive interactions with speed and ease. Now you can give your game that expensive AAA detail, without the AAA cost and time investment.

Create ‘VR-like’ hands for your first person, third person, or 2.5D game: Reach out and click buttons in a cockpit, or change gears in a car. Using no additional animations, pick up lanterns from the environment, strike enemies in specific locations to make the impact really connect, or aim your superhero’s palm based energy beam directly at enemies. Rotate door handles, press actual digits on a keypad, or hold onto walls as you peak around corners. Make hands move with gun recoil and much much more!

For VR platforms without hand motion tracking controls: use the KINERACTIVE framework to simulate the motion tracked hand experience. Look or aim at objects you want to grab, hold, press, hit or touch.

Turn complex controls into intuitive context based environmental interactions for your players: Your space ship might have over 100 functions - instead of mapping them out in ‘difficult to remember’ key mappings across the keyboard, you can use KINERACTIVE to create context based switches, dials and buttons. The player can simply look at them, and use one or two buttons to control the entire ship - with the avatar’s hands reaching out to press each button, to flick each switch, and to turn each dial. Not only does this make the game easier and more intuitive to play, it allows a complex PC game to become playable on game consoles and mobile VR, since extensive amounts of controls and functions can now work intuitively with a limited set of buttons on a game controller.

IK Platform Agnostic: use any IK solution you like. Unity has an excellent built in IK solution, however you are welcome to write your own, or use any of the ones available on the Unity Asset Store, now, or in the future. Swapping IK solutions can be done at any stage of the project with no additional changes required to the interactions you’ve already set up.


KINERACTIVE是一组组件,允许您通过简单的拖放方法创建复杂的逆运动学(IK)交互。不需要编程或动画来设置高质量的手和脚与环境的交互。一切都是通过Unity检查器和层次面板完成的,允许游戏设计师,关卡设计师,开发人员和美工以快速和轻松的方式创建沉浸式交互。现在你可以为游戏提供昂贵的AAA级细节,而无需投入AAA级成本和时间。

在你的第一人称、第三人称或2.5D游戏中创造“vr般的”双手:在驾驶舱内伸出并点击按钮,或在汽车中换档。不使用额外的动画,从环境中捡起灯笼,在特定位置打击敌人,或者将你的超级英雄的能量束直接对准敌人。转动门把手,按键盘上的实际数字,或者在拐角时抓住墙壁。使手移动与枪后坐力和更多!

对于没有手部运动追踪控制的VR平台:使用KINERACTIVE框架模拟手部运动追踪体验。看着或瞄准你想要抓住、握住、按压、击打或触摸的物体。

将复杂的控制转变为玩家基于环境的直观互动:你的飞船可能有超过100个功能,而不是在键盘上用“难以记住”的键映射来映射它们,你可以使用KINERACTIVE来创建基于环境的开关、转盘和按钮。玩家可以简单地看着它们,然后使用一两个按钮来控制整个飞船——角色伸出手去按下每个按钮,拨动每个开关,转动每个拨号盘。这不仅让游戏变得更简单、更直观,还让一款复杂的PC游戏可以在游戏机和手机VR上玩,因为大量的控制和功能现在可以用游戏控制器上的一组有限的按钮直观地操作。

IK平台不可知:使用任何你喜欢的IK解决方案。Unity有一个优秀的内置IK解决方案,但是欢迎您编写自己的解决方案,或者使用Unity资产商店中可用的任何解决方案,现在或将来都可以。交换IK解决方案可以在项目的任何阶段完成,不需要对您已经设置的交互进行额外的更改。





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