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[蓝图] Ambient LightingDynamic Light Probes 环境反射照明系统

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发表于 2022-11-4 13:48:20 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.27





This pack includes a fully functional ambient/bounce lighting system meant as a cheap replacement for point lights, offering the same look at fraction of the cost. It offers a good cheap way for designers/artists to light out their environments and add some good ambient/bounce lighting using a system that works very much like regular point lights without some of the issues and performance costs point lights bring with them.  It provides designers with regular cheap ambient lights as well as lights that capture the environment around them acting as true dynamic light probes.

Ambient Lights can overlap as many times as needed with zero additional performance costs.
Ambient Lights can be any size and effect extremely large areas or very heavily detailed areas with zero additional costs.
Ambient Lights are fully dynamic and can be updated in real time in game.
Unlike point lights, the ambient lights will not create bright points in reflections.
Built in tools allow designers to automatically replace point light actors with Ambient Lights, automatically copying all settings over.
Ambient Lights also support ambient occlusion and subsurface scattering.
Ambient lights properly occlude and only render while on screen.
Lights provide the ability to toggle to a lower quality light mode when far away making the lights cost around half as much while in the distance.
GI features dynamically capture environment around them as well as color hue settings for full customization.
Full performance tweaking for GI features.
Technical Details
Features:
Work with ambient lights exactly like you would unshadowed point lights
Ambient Lights look nearly identical to regular point lights at a much cheaper cost
Lights offer High/Low Quality settings, Low Quality cuts the cost nearly in half
Built in tool that allows designers to replace regular point lights with ambient lights automatically
Lighting system has built in GI features that can be enabled/disabled per light



这个包包括一个功能齐全的环境/反射照明系统,意味着一个便宜的点灯的替代品,提供相同的外观,成本的一部分。它为设计师/艺术家提供了一种很好的、便宜的方式来照亮他们的环境,并使用一个非常像普通点灯的系统添加一些良好的环境/反射照明,而没有点灯带来的一些问题和性能成本。它为设计师提供了常规的廉价环境灯,以及捕捉周围环境的灯,充当真正的动态光探测器。

环境灯可以根据需要重叠很多次,没有额外的性能成本。
环境光可以是任何大小,影响非常大的区域或非常详细的区域,没有额外的成本。
环境光是完全动态的,可以在游戏中实时更新。
与点光不同,环境光不会在反射中产生明亮的点。
内置的工具允许设计师自动替换点光演员与环境光,自动复制所有设置。
环境光还支持环境遮挡和地下散射。
环境光适当遮挡,只在屏幕上渲染。
当距离较远时,灯提供切换到较低质量的光模式的能力,使灯的成本约为在远处时的一半。
GI功能动态捕获周围的环境以及色彩色调设置,以实现完全定制。
GI特性的全面性能调整。
技术细节
特点:
使用环境光就像使用无阴影点光一样
环境灯看起来几乎相同的普通点灯,但成本要低得多
灯提供高/低质量设置,低质量降低了将近一半的成本
内置的工具,允许设计师用环境灯自动替换常规的点灯
照明系统内置GI功能,可以启用/禁用每个灯






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