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[编辑器/功能拓展] Object Placement Tool 1.1游戏对象放置工具

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发表于 2023-8-17 12:30:30 | 显示全部楼层 |阅读模式



Object Placement Tool - it's a powerful editor extention that allows you to populate your scenes in minutes using simple mouse click instead of regular drag & drop of prefabs and setting all rotation and scale variations by hand. The core feature of this tool is "Physics Placement Mode". In this mode you can place your objects with the help of physics. You can easilly create huge amount of objects dropped onto each other, for example - the big heap of books like that shown in this video-demo

Key features:
• Place objects on any surface by mouse click (or place only on selected object/layer);
• Physics Mode to drop objects onto each other and create big heaps of stuff;
• Randomize rotation and scale for created objects;
• Align to Surface feature to align created object's up axis to the surface normal direction;
• Follow Path feature, place new object depending to previous object direction. Good for fence placing;
• Brush Mode to create objects by bunches;
• Group objects in the hierarchy or even combine meshes into a single mesh (works for meshes, that shares one material);
• Quick actions binded to hotkeys for speed up scene creation (deselect all, rotate by 90 degrees, snap all axis, and move objects along all axis with a grid snapping);
• NEW - Grid Placement, which allows to place objects as an array snapped to the custom grid.



对象放置工具-这是一个强大的编辑器扩展,允许您在几分钟内使用简单的鼠标点击填充您的场景,而不是常规的预制件拖放和手动设置所有旋转和缩放变化。该工具的核心功能是“物理放置模式”。在这种模式下,你可以在物理的帮助下放置物体。你可以很容易地创建大量的物体,例如,像这个视频演示中展示的一大堆书

主要特点:
•通过鼠标点击将对象放置在任何表面上(或仅放置在选定的对象/层上);
•物理模式,物体掉落到彼此,并创建大堆的东西;
•随机旋转和缩放创建的对象;
•对齐到表面特征,将创建的对象的上轴对齐到表面法线方向;
•跟随路径功能,放置新对象取决于以前的对象方向。适于放置围栏;
•刷模式创建对象束;
•在层次结构中分组对象,甚至将网格组合成单个网格(适用于网格,共享一个材料);
•快速操作绑定到热键,以加快场景创建(取消全部选择,旋转90度,捕捉所有轴,并沿所有轴移动对象与网格捕捉);
•新-网格放置,它允许放置对象作为一个数组抓拍自定义网格。



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