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[2D] Blood Decals and FX (BuiltIn+URP+HDRP) 1.04血液特效贴花

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发表于 2023-8-22 15:17:07 | 显示全部楼层 |阅读模式
























Check documentation for render pipeline packages and version links.
Forward+ rendering supported in 2022.3.1f1 URP (see documentation for gdrive link for access after purchase or get in touch).

Default setup is Standard or Built-In render pipeline so for URP and HDRP please check the documentation link after downloading.
A large set of blood decals and effects such as spurts, splats, pools, drips and decals. Scripted for drying effect and full control of look and feel.

Add your own textures, masks and normal maps for even more usability!
Decals are separated into small meshes which you place just in front of a flat surface.

Please note this decal system is not designed for use with the Decal Projector system found in URP and HDRP at least not without some understanding of how to edit textures and perhaps tweak the scale and UVs in some cases where it might work, this is due to how the textures are sharing a single texture atlas and have been cut up at the mesh level for this package.


查看渲染管道包和版本链接的文档。
2022.3.1f1 URP支持前向+渲染(购买或联系后查看gdrive链接的文档)。

默认设置是标准或内置渲染管道,所以对于URP和HDRP,请在下载后检查文档链接。
一个大集的血贴花和效果,如喷溅,飞溅,池,滴和贴花。脚本干燥效果和完全控制的外观和感觉。

添加您自己的纹理,蒙版和法线贴图,甚至更多的可用性!
贴花被分成小的网格,你把它放在一个平面的前面。

请注意,这个贴花系统不是为在URP和HDRP中发现的贴花投影仪系统而设计的,至少在没有了解如何编辑纹理的情况下,可能会在某些情况下调整比例和uv,这是由于纹理如何共享一个纹理图集,并在网格级别上为这个包切割。





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