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[粒子/特效] Top Down Effects 1.0 自上而下俯视角度魔法术技能特效

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发表于 2023-8-22 15:28:36 | 显示全部楼层 |阅读模式
























HDRP, URP, and Standard (Built-in) pipeline support
Highly customizable pack of VFX and additional bonus assets. The perfect balance between "stylized" and "realistic", these effects will fit perfectly in almost any game. No scripts used in any of the effects, only particle systems, and animator components. Prefabs are 100% perfectly scalable, preserving all component size ratios.

Asset DOCUMENTATION is also available online.
Also, check my TWITTER for the news on upcoming Assets.

Main Features:
- 32 Complete and unique VFX Prefabs
- Plus 48 VFX examples in the second Scene
- Shader Graph shaders for URP and HDRP pipelines
- Amplify Shader Editor for Standard pipeline
- Second Scene with bonus content
- PBR Crystal materials
- ForceField materials
- Everything in Local Space
- Perfectly scalable
- Extreme customization options, almost every parameter can be adjusted
- Standard, URP, and HDRP support
- Tons of additional textures, gradients, and meshes
- Deferred and Forward rendering
- 6 Rock debris models
- 7 Weapon models
- 6 Crystal and 8 Crystal shards models
- 200+ Textures and Gradients

Compatibility:
- Asset works perfectly fine on PC
- URP version works on mobiles, but you might need to reduce the number of particles for the low-to-middle-end mobile devices.
- Transparent triangle ForceField effects need to be slightly adjusted for Orthographic cameras

Technical information:
- Effects are built with Unity native Particle System (Shuriken, CPU)
- Some of the effects using native animator component with simple animation clips
- Ground Indicators/Impacts are just particles, with custom optimized meshes to reduce overdraw
- Video was recorded on Standard (Built-in) pipeline, Linear Color Space, using only regular Bloom and ACES Tonemappming for the Post-processing Effects
- Interactive Demo Scenes for each pipeline are included


HDRP, URP和标准(内置)管道支持
高度可定制的视觉特效包和额外的奖金资产。“风格化”和“现实主义”之间的完美平衡,这些效果几乎适用于任何游戏。没有脚本在任何效果中使用,只有粒子系统和动画组件。预制件100%完全可伸缩,保留所有组件的尺寸比例。

资产文档也可以在网上找到。
另外,请查看我的TWITTER关于即将到来的资产的新闻。

主要特点:
- 32个完整和独特的VFX预制
-在第二个场景中加上48个VFX示例
- Shader URP和HDRP管道的图形着色器
-放大着色器编辑标准管道
-第二场景奖励内容
- PBR晶体材料
-力场材料
-本地空间中的所有内容
-完全可扩展
-极端的自定义选项,几乎每个参数都可以调整
—支持标准、URP和HDRP
-吨额外的纹理,梯度和网格
-延迟和前向渲染
- 6个岩石碎片模型
- 7种武器模型
- 6水晶和8水晶碎片模型
- 200+纹理和渐变

兼容性:
-资产在PC上工作得很好
- URP版本适用于移动设备,但您可能需要减少中低端移动设备的粒子数量。
-透明三角形力场效果需要稍微调整正交相机

技术信息:
效果是用Unity原生粒子系统(Shuriken, CPU)构建的
-一些效果使用本地动画组件与简单的动画剪辑
-地面指标/影响只是粒子,自定义优化网格,以减少透支
-视频是在标准(内置)管道上录制的,线性色彩空间,仅使用常规的Bloom和ACES色调映射进行后期处理效果
-包括每个管道的交互式演示场景




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