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[3D] Fantasy Adventure Environment 1.2.5唯美自然环境

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发表于 2023-8-23 13:30:18 | 显示全部楼层 |阅读模式


















Compatible up to Unity 2018.2.
NEW! Support for Instanced Indirect rendering
NEW! Shader support for SpeedTree assets
NEW! Support for Vegetation Studio's TouchReact system

An environment asset pack inspired by the current 3D adventure games and of old.

Stylized vegetation dots the landscape as your hero traverses the world in search of adventure!

This package focuses on providing artistically crafted environment assets. Powered by scripts, custom shaders and Substance materials to allow for artistic customization.

== Compatibility ==
All assets are designed for mid-high end PC and Console platforms (PS4/Xbox One). The downloadable demo runs at an average of 93 FPS across +850 benchmark reports.

Mobile and Web platforms are not supported. VR has been tested with no issues.

== Features ==
? Custom shaders for trees and vegetation, to enable stylized rendering and animations
? Beautiful wind animations on trees and vegetation
? Foliage bends away from the player
? Grass color blends with terrain (tiled support)
? LOD's and collision meshes for all assets that need it
? Tree billboard LODs, for increased performance in open landscapes
? Tailored example environment scene

== Contents ==
? 17 types of plants
? 3 Spruce trees
? 3 Birch trees
? 3 Stylized trees
? 2 Willow trees
? 3 Palm trees
? 1 Pine tree
? 6 tree bark Substance materials
? 6 Substance terrain materials, fully customizable (including texture baking tool, pre 2018 only)
? 7 Cliffs, to support your terrain (2k textures)
? 4 small rock clusters
? Stylized skybox panorama (up to 8k resolution)
? Lens flare texture atlas
? Localized sunshaft effects
? Fog sheet effect
? Falling leafs particle effect
? Wind trails particle effect
? Post Processing Stack profile and color grading texture
? Legacy version of the Stylized Water Shader

== Additional features ==
? Shaders support custom SpeedTree models
? GPU Instancing supported
? Cliff shader with (Triplanar) global color map and detail normals
? Cliff coverage (snow, grass, sand, etc)
? Tree shader supports color variation
? Shader GUIs with documentation toggles
? Amplify Shader Editor shaders

== Compatible with ==
? Vegetation Studio
? Gaia

Note: All trees are saved as Unity .asset files. Exporting to FBX is possible with third-party tools.


兼容到Unity 2018.2。
新!支持实例间接渲染
新!对SpeedTree资源的着色器支持
新!支持植被工作室的TouchReact系统

环境资产包的灵感来自当前的3D冒险游戏和旧的。

当你的英雄穿越世界寻找冒险时,风格化的植被点缀着风景!

这个包的重点是提供艺术制作的环境资产。由脚本,自定义着色器和物质材料提供支持,允许艺术定制。

==兼容性==
所有资产都是为中高端PC和主机平台(PS4/Xbox One)设计的。可下载的演示在+850个基准测试报告中以平均93 FPS的速度运行。

不支持移动和Web平台。VR已经测试过了,没有问题。

==功能==
? 自定义着色器的树木和植被,使风格化的渲染和动画
? 美丽的风动画对树木和植被
? 树叶向远离玩家的方向弯曲
? 草的颜色与地形混合(平铺支持)
? 所有需要它的资源的LOD和碰撞网格
? 树广告牌lod,在开放的景观中增加性能
? 定制的示例环境场景

==内容==
? 17种植物
? 3 .云杉树
? 3桦树
? 3风格化的树
? 2柳树
? 3棕榈树
? 1松树
? 6 .树皮物质材料
? 6物质地形材料,完全可定制(包括纹理烘焙工具,仅限2018年之前)
? 7悬崖,以支持您的地形(2k纹理)
? 4个小岩群
? 风格化的天空框全景图(分辨率高达8k)
? 透镜光斑纹理图集
? 局部太阳轴效应
? 雾片效果
? 落叶粒子效应
? 风尾粒子效应
? 后处理堆栈配置文件和颜色分级纹理
? 风格化水着色器的遗留版本

==附加功能==
? 着色器支持自定义SpeedTree模型
? 支持GPU实例化
? Cliff shader with (Triplanar) global color map and detail法线
? 悬崖覆盖(雪、草、沙等)
? 树着色器支持颜色变化
? 带有文档切换的着色器gui
? 放大着色器编辑器着色

==兼容==
? 植被的工作室
? 盖亚

注意:所有树都保存为Unity .asset文件。通过第三方工具可以导出到FBX。





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