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[编辑器/功能拓展] Perfect Culling - Occlusion Culling System 1.2.1

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发表于 2023-9-7 10:16:14 | 显示全部楼层 |阅读模式










Perfect Culling enables you to bake pixel perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and taking pictures from multiple perspectives. At the end the colors found in the images allow the asset to tell whether a renderer was visible or not.

You can take a break while Perfect Culling does all the hard work for you. You will come back to pixel perfect occlusion culling data with little to no performance overhead at runtime.

Features:
- Supports LODs
- Supports transparency
- Compatible with built-in and URP/HDRP
- Compatible with VR (Multiview, Single Pass Instanced, Multipass, etc)
- Very performant
- Support for baking prefabs that are spawned dynamically
- Support for multiple cameras
- Full C# source included
- Support for all platforms including mobile and of course VR
- For Windows users optional native baking tool for up to four times faster bakes
- Multi-scene setups supported since version 1.1.2
- Easy setup
- Documentation
- API to integrate into your build pipeline
- Demo scenes
- No warnings generated by the asset source code (file a bug report if you run into one)
- Support via mail and forum

Limitations:
- Requires baked scene/prefabs to work and does not allow to bake at run-time
- 2D Sprites are not supported


完美剔除使您能够为预制件和场景烘烤像素完美遮挡数据。它的工作原理是为所有渲染器分配独特的颜色,并从多个角度拍摄照片。最后,在图像中发现的颜色允许资产判断渲染器是否可见。

你可以休息一下让"完美筛选"帮你完成所有的苦差事。你将回到像素完美的遮挡剔除数据,在运行时几乎没有性能开销。

特点:
—支持lod
-支持透明度
-兼容内置和URP/HDRP
-兼容VR(多视图,单通道实例,多通道等)
-性能非常好
-支持烘烤预制,是动态生成的
—支持多摄像头
-包含完整的c#源代码
-支持所有平台,包括手机和VR
- Windows用户可选的本地烘焙工具,最多四倍快的烘焙
-自1.1.2版本以来支持多场景设置
-易于设置
——文档
- API集成到您的构建管道
-演示场景
-没有由资源源代码生成的警告(如果你遇到一个,提交一个bug报告)
-通过邮件和论坛提供支持

限制:
-需要烘烤场景/预制件工作,不允许在运行时烘烤
-不支持2D精灵





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