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[3D] Medieval Castle Interior Game Level 3.0中世纪城堡内部道具家具

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发表于 2023-9-7 15:24:32 | 显示全部楼层 |阅读模式


























This is wide spaced high detailed AAA quality game level. It is good to make fantasy, Medieval and Pirates video games.

Level primarily designed for PC or consuls first or third person type games.

It is also good to make quality video clips.
Location with all props and objects - 1,252,471 polygons, 2,166,6850 triangles, 1,276,002 vertices.

Textures are in .TIF file format. (diffuse, normals, opacity and specular) resolution are 4096 x 4096, 2048x2048, 1024x1024and 512x512.

This is seamless interior environments game level. You can't change geometry of halls rooms corridors in Unity but all props and objects can be removed, replaced, and moved into another place. You can change all in 3D MAX, Maya, Blender... So this pack can be used as Medieval Envelopment construction KIT, where all objects can be used within another levels and locations in your game. Asset can be used with Free and Pro Unity versions as well.

There is demo scene included into pack.

Pack includes:
1. Medieval Castle seamless interior .
2. 55 Rooms, halls, sells, corridors...
3. 42 Main prefabs, every includes several objects and allows control on each level area.
4. 124 props prefabs
5. 7 Prefabs of trash object
6. 6 Animated door prefabs
7. 11 Statures prefabs
8. 5 Fire effect_prefabs
9. 18 Food prefabs
10. 43 Furniture objects prefabs
11. 68 Building objects prefabs
12. 24 Weapons prefabs
13. 171 props textures
14 1 Animated fire prefab with sprite tilled texture.
15. 5 Light prefabs
16. Demo scene
17. Simple character on capsule base prefab to walk in the scene

All collision types attached. (there are some objects like web, light effects have no collision and shadows casting.)
For better work follow and performance I made 3 custom layers: "lights", "props", "doors".
In Project Settings -> Quality tab please increase "Pixel Light Count" number to 40.


这是一个宽间距高细节的AAA级游戏关卡。制作奇幻、中世纪和海盗题材的电子游戏是件好事。

主要为PC或第一人称或第三人称游戏设计的关卡。

制作高质量的视频剪辑也很好。
所有道具和对象的位置- 1,252,471个多边形,2,166,6850个三角形,1,276,002个顶点。

纹理是. tif文件格式。(漫射,法线,不透明度和高光)分辨率为4096 × 4096, 2048 × 2048, 1024 × 1024和512x512。

这是无缝的内部环境的游戏水平。你不能在Unity中改变大厅、房间、走廊的几何形状,但所有的道具和物体都可以被移除、替换和移动到另一个地方。你可以改变所有在3D MAX, Maya, Blender…所以这个包可以用作中世纪包围建设工具包,其中所有对象都可以在游戏中的另一个关卡和位置中使用。资产可以使用免费和专业Unity版本以及。

有一个演示场景包含在包。

包包括:
1. 中世纪城堡内部无缝。
2. 55个房间、大厅、走廊……
3.42个主要预制件,每个包括几个对象,并允许控制每个关卡区域。
4. 124个预制道具
5. 7 .垃圾预制件
6. 6 .动画门预制件
7. 11安装预制件
8. 5 .防火效果预制件
9. 18 .预制食品
10. 43件预制件家具
11. 68建筑对象预制件
12. 武器预制件
13. 171个道具纹理
1个带有精灵贴图纹理的火焰预制动画。
15. 5 .轻型预制件
16. 演示场景
17. 简单的角色在胶囊基地预制在场景中行走

附加所有碰撞类型。(有一些对象,如网,光的效果没有碰撞和阴影投射。)
为了更好的工作和表现,我制作了3个自定义图层:“灯”,“道具”,“门”。
在项目设置->质量选项卡中,请将“像素光计数”增加到40。





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