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[完整项目] Farming Engine 1.11.1农场种植模拟经营游戏

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发表于 2023-9-13 13:44:49 | 显示全部楼层 |阅读模式










































Everything you need to create your own farming or simulation game. Add new items, constructions, plants and animals from the Unity inspector, re-skin with your own models, customize the code to your needs and become the best farmer!

Code:
-Player controls (mouse, mobile touch, keyboard and gamepad).
-Top-Down, Third-Person, or First-Person
-Inventory system
-Crafting system
-Equipment (attached to character)
-Resource gathering
-Character attributes (health, energy...)
-Farming (Sowing seeds, plant/fruit growth, hoe, watering)
-Livestock Animals (eat, grow, produce)
-Wild Animal behaviors (wander, escape, chase)
-Hunting and Fishing
-Eating and cooking
-NPC store to buy/sell items
-Combat (attacking and hp)
-Item durability and food spoilage
-Storage boxes (chest)
-Pets (follow, attack and dig behaviors)
-Horse riding
-Leveling system and XP
-Bonus effects (Consumable or equipment that boost stats).
-Customizable Actions (streamlined way to include your own code)
-Game clock, day/night cycle
-Save/Load system

Art Assets:
-Animated characters (male and female)
-Animated animals (cow, sheep, chicken, pig, deer, bear,squirrel, bird...)
-Basic material (wood, grass, rock, hay ...)
-Gathering tools (hoe, scythe, axe, pickaxe, fishing rod, ...)
-Food (berries, apples, nuts, meat, fish, ...)
-Cooked food (tacos, popcorn, bread...)
-Constructions (fences, bbq, chest...)
-Environment (trees, bushes, rocks, floor patterns...)
-Farming plants (strawberry, pumpkin, pepper, tomato, wheat...)
-Town models (lamp, bench, houses, shop stand...)
-All 2D icons for interactable models


一切你需要创建自己的农场或模拟游戏。从Unity检查器中添加新的物品,建筑,植物和动物,用你自己的模型重新皮肤,根据你的需要定制代码,成为最好的农民!

代码:
-玩家控制(鼠标,移动触摸,键盘和手柄)。
-自上而下,第三人称或第一人称
库存系统
制作系统
-装备(附在角色身上)
资源收集
-角色属性(生命值,能量…)
-耕作(播种、植物/果实生长、锄地、浇水)
-家畜动物(食用、生长、生产)
-野生动物行为(徘徊、逃跑、追逐)
-打猎和钓鱼
-饮食和烹饪
-NPC商店购买/出售物品
战斗(攻击和血量)
-物品耐久性和食品变质
-储物箱(箱)
-宠物(跟随,攻击和挖掘行为)
马骑
-升级系统和经验值
-奖励效果(消耗品或提高属性的装备)
-可定制的动作(简化的方式,包括你自己的代码)
-游戏时钟,昼夜循环
保存/加载系统

艺术资产:
-动画角色(男性和女性)
-动画动物(牛、羊、鸡、猪、鹿、熊、松鼠、鸟……)
-基本材料(木头,草,岩石,干草…)
-收集工具(锄头,镰刀,斧头,鹤嘴锄,鱼竿,…)
-食物(浆果、苹果、坚果、肉、鱼……)
-熟食(玉米饼、爆米花、面包……)
-建筑(栅栏,烧烤架,胸部…)
-环境(树木,灌木,岩石,地面图案…)
-农作物(草莓、南瓜、辣椒、番茄、小麦……)
-城镇模型(灯,长凳,房子,商店摊位…)
-所有2D图标的交互模型





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