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[纹理/着色] Fast Bloom ( Mobile , URP , VR , AR , Default Pipeline )1.6.1

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发表于 2023-9-13 14:24:29 | 显示全部楼层 |阅读模式










Default pipeline works with Unity versions higher than 2018.4.0f1
URP works only with Unity versions higher than 2020.1.0f1

Fastest Solution on the market!
Supports Multi-pass VR
Supports Single-pass instanced or Multiview VR(Oculus devices)
Supports Single-pass VR

This package consists of the shader for applying the bloom on the screen. This solution is currently the fastest bloom in the market. The shader was tested on the low-end mobile device in the loaded scene in order to optimize the performance and fps.

SHADERS
*BLOOM - The fastest depth of field shader in the Asset Store. Runs at 42-53 fps on low-end device.
❗NOTE❗ All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
65 different gameObjects,
68 different Materials,
57 different Textures,
1 Directional Light(realtime),
approximately 40k polygons


默认管道适用于高于2018.4.0f1的Unity版本
URP仅适用于Unity版本高于2020.1.0f1

市场上最快的解决方案!
支持多通道VR
支持单通道实例或多视图VR(Oculus设备)
支持单次虚拟现实

这个包包括用于在屏幕上应用bloom的着色器。这种解决方案是目前市场上发展最快的。为了优化性能和fps,在加载场景的低端移动设备上对着色器进行了测试。

着色器
*BLOOM -在资产商店中最快的景深着色器。在低端设备上以42-53 fps运行。
❗注❗所有测试均在低端移动设备魅族M2 NOTE上进行,场景包含:
65个不同的游戏对象,
68种不同的材料
57种不同的纹理,
1 .定向光(实时);
大约40k个多边形





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