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[编辑器/功能拓展] THOR Thunderstorm 1.1雷神雷雨

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发表于 2023-9-14 15:42:06 | 显示全部楼层 |阅读模式






















THOR Thunderstorm is the fastest, most user friendly, best looking and sounding thunder and lightning system you can get. It integrates into your project by simply dragging a prefab into your scene. It gives you everything between light thunder rumbling to the most apocalyptic thunder and lightning strikes you have ever seen in Unity.

FEATURES:
? Automatic spawning of lightning
? Spawns randomly, in camera view or both
? Animated Lightning Bolts
? Animated Sheet Lightning
? Lightning Evolution
? Dynamic Spotlight with Shadows (optional)
? 26 High Quality Thunder Samples in 4 Distance Categories
? 3 Background Thunder Loops
? Automatic Pooling
? Zero Garbage Collection
? Very Low Overdraw
? High Compatibility
? Tidy Custom Inspector with Tooltips

Unlike procedurally generated lightning assets, THOR thunderstorm relies on simple shader tricks, clever texturing & modeling, and smart scripting to achieve its blazing fast performance, great looks, and sounds.

THOR Thunderstorm is used in the "Made With Unity" game D.R.O.N.E.

Note: Thor Thunderstorm is not a complete Weather System, it focuses on Thunder and Lightning only and excels in that field. It can be integrated easily in existing weather and sky solutions.


雷神雷雨是最快的,最友好的用户,最好的外观和声音雷声和闪电系统,你可以得到。它集成到您的项目中,只需将预制件拖到您的场景中。它为你提供了从闪电隆隆到最末日的雷声和闪电之间的一切,你在Unity中见过。

特点:
? 自动生成闪电
? 随机生成,在镜头视图或两者
? 动画闪电
? 动画闪电
? 闪电进化
? 带阴影的动态聚光灯(可选)
? 26个高质量的雷样品在4个距离类别
? 3背景雷圈
? 自动池
? 零垃圾收集
? 超低透支率
? 高兼容性
? 整洁的自定义检查器与工具提示

与程序生成的闪电资产不同,雷神雷雨依赖于简单的着色器技巧,巧妙的纹理和建模,以及智能脚本来实现其快速的性能,出色的外观和声音。

雷神雷雨在“Made With Unity”游戏《D.R.O.N.E.》中使用

注意:雷神雷雨不是一个完整的天气系统,它只关注雷电,并且在该领域表现出色。它可以很容易地集成到现有的天气和天空解决方案中。





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