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[编辑器/功能拓展] CGF + SSS Bundle 1.0.7f1

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发表于 2023-9-15 15:54:00 | 显示全部楼层 |阅读模式



CGF + SSS Bundle includes two of the most powerful physics packages sold on the Unity Asset Store.
ASSET STORE: Circular Gravity Force 5
ASSET STORE: Sticky Stick Stuck
ONLINE DOCUMENTATION
Circular Gravity Force allows you to easily manipulate physics in Unity 3D with no code required.

CGF DEMOS: PC & MAC,
Sticky Stick Stuck allows you to easily joint gameobjects together by touch using Unity's joint system 2D or 3D, no code required.

SSS DEMOS: PC & MAC,
CGF 5 Features Include:
- Full 3D/2D Support
- Four Different Physics Shapes: Sphere, Box, Capsule, and Raycast
- Six Different Force Types: Force at Point, Force, Torque, Explosion Force, Gravitational Attraction, Velocity, and Angular Velocity
- Five Different Force Modes: Force, Impulse, Velocity Change, Acceleration, Lerp Velocity
- Emit Force from Closest Collider allowing you to pick the shape of the force.
- Velocity Damping and Angular Velocity Damping
- Effects Like Align to Force and No Gravity
- Non-Alloc Physics Support
- Version 5 Demo Scenes MainMenu, Car v2, Hovercraft v2, Marble
- Version 1-4 Demo Scenes Car, Car 2D, FPS, Hand, Hovercraft, Menu, Pinart, Planets, Planets 2D, Rocket, Rocket 2D, Vortex, Vortex 2D, Homing, and Pivot.
- GameObject, Tag, Layer, and Bounds, and Physical Materials filtering
- Events/SendMessage Avalible for CGF
- High Performance and Low Memory
- Fully Customized GUI, Gizmos, and Handles for CGF objects
- Full Source Code
- No DLLs

SSS Features Include:
- Currently Supports all Unity joint types, 2D and 3D
- Weapons FPS, & Weapons 2D Demo Scenes
- Parenting Gameobject System on Stick
- Stick on Triggers
- Stick on Impact Velocity
- Stick, UnStick & Break Events Properties
- Stick Recursively through Objects
- GameObject, Tag, and Layer filtering
- Fully Customized Gizmos for SSS
- Full Source Code
- No DLLs



CGF + SSS包包括两个最强大的物理包在Unity资产商店出售。
资产存储:圆形重力5
资产存储:Sticky Stick Stuck
在线文档
圆形重力使您可以轻松地在Unity 3D中操纵物理,无需代码。

CGF演示C和mac,
Sticky Stick Stuck允许你使用Unity的2D或3D联合系统通过触摸轻松地将游戏对象连接在一起,无需代码。

SSS演示C和mac;
CGF 5的特点包括:
-完整的3D/2D支持
-四种不同的物理形状:球体,盒子,胶囊和光线投射
-六种不同的力类型:点上的力,力,扭矩,爆炸力,引力,速度和角速度
-五种不同的力模式:力,冲量,速度变化,加速度,速度
-从最近的碰撞器发出力,允许你选择力的形状。
-速度阻尼和角速度阻尼
-效果像对齐力和无重力
-非分配物理支持
-版本5演示场景主菜单,汽车v2,气垫船v2,大理石
-版本1-4演示场景汽车,汽车2D, FPS,手,气垫船,菜单,Pinart,行星,行星2D,火箭,火箭2D,漩涡,漩涡2D,自导和枢轴。
-游戏对象,标签,层和边界,和物理材料过滤
- Events/SendMessage对CGF可用
—高性能、低内存
-为CGF对象完全定制GUI, Gizmos和句柄
-完整源代码
—无dll

SSS功能包括:
-目前支持所有Unity关节类型,2D和3D
-武器FPS,和武器2D演示场景
-育儿游戏对象系统上的棒
-坚持触发器
-坚持冲击速度
-粘,脱粘和中断事件属性
-递归地通过对象粘贴
-游戏对象,标签和图层过滤
-为SSS完全定制的小玩意儿
-完整源代码
—无dll



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