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[蓝图] Dynamic Grass System 动态草地交互系统蓝图

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发表于 2022-11-9 09:33:27 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.25+





This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.

The system is made 100% in Blueprints.
Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj

Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible and better looking. Before updating, please make a backup of your project.

New demo .exe available for download (link in the product description)
Greatly optimized interaction system
Improved interaction effects
New interaction parameters
Optimized default grass shader
Simplified internal logic
Optimized the initial chunking process (faster loading times)
Added more options to the grass material, to ease the process of using custom meshes
Tuned to work with the Lumen system without issues
The 4.26 version is compatible with UE5 EA



该系统允许轻松添加动态行为到任何草网。使用它与UE叶工具或产卵动态在游戏中。冲击波,变形,燃烧+火传播,切割,生长,移除,地面混合和更多的效果包括默认。

该系统100%按照蓝图制作。
由于市场字符限制,完整的功能列表(+入门指南)可在这里:https://goo.gl/b0NSqj

最新更新(4.26+):
这次更新是对内部系统的一次大修,使其更优化,更灵活,更美观。在更新之前,请对您的项目进行备份。

新的演示.exe可下载(链接在产品说明中)
极大优化的交互系统
改进的交互效果
新的相互作用参数
优化默认的草着色器
简化的内部逻辑
优化了初始分块过程(更快的加载时间)
增加了更多的草材质选项,以简化使用自定义网格的过程
调到与Lumen系统的工作没有问题
4.26版本兼容UE5 EA



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