This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.
The system is made 100% in Blueprints.
Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj
Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible and better looking. Before updating, please make a backup of your project.
New demo .exe available for download (link in the product description)
Greatly optimized interaction system
Improved interaction effects
New interaction parameters
Optimized default grass shader
Simplified internal logic
Optimized the initial chunking process (faster loading times)
Added more options to the grass material, to ease the process of using custom meshes
Tuned to work with the Lumen system without issues
The 4.26 version is compatible with UE5 EA