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[特效] Art Of Shader - Distortion And Glitches 变形和毛刺特效虚幻5

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发表于 2022-11-9 09:59:15 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.26-4.27,5.0





Art of Shader - Distortion And Glitches is a pack of 40 Customizable Shaders, that can be used in Post Process Blendable Materials , Niagara FX, as well as Mesh Materials to create a variety of distorted and glitched effect to your actors and scenes. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From Artifacts, VCRGlitch, GlitcySpectrum, Wavy, InterlacedGlitch, BlockySurface, BrokenPixels and many more Effects, choose, combine and customize via the parameterized material instances to suit your style.
Please Note : Assets displayed in the Images are for demonstration purposes only are not included in this pack.

Features:
40 Different Types of Parameterized Distortion And Glitched Effects.
Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Material with World Displacement.
Niagara facilitates Object Space Localization, where you can apply the effects on only a part of your environment, like certain actors, or a given region in your scene.
AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties.
Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils.
ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen.
Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime.



着色器的艺术-扭曲和故障是一个包的40个可定制着色器,可以使用在后期处理可混合材料,尼亚加拉FX,以及网格材料,以创建各种扭曲和故障的效果到您的演员和场景。基于某些公共属性,Blueprint Actors便于在后加工材料的简单组合、混合和分组。从工件,VCRGlitch, GlitcySpectrum, Wavy, InterlacedGlitch, BlockySurface, BrokenPixels和许多更多的效果,选择,结合和定制通过参数化材料实例,以适合您的风格。
请注意:在图片中显示的资产仅用于演示目的,不包括在这个包中。

特点:
40种不同类型的参数化失真和Glitched效果。
每种效果都可以用作后期加工的可混合材料,尼亚加拉特效,和世界位移网格材料。
Niagara促进了对象空间本地化,在这里您可以只对环境的一部分应用效果,如特定的演员,或场景中的给定区域。
AOS Blueprint Actor用于基于公共属性轻松组合和分组多个可混合材料。
本地化允许你只对特定对象应用着色器,或通过自定义深度模板从给定效果中排除特定对象。
ScreenSpace Localization允许你根据用户定义的形状和大小分割屏幕,并在屏幕的不同部分同时应用多个可混合材料。
通过景深将放置在环境中的主对象从背景中分离出来。同时在你的主环境和背景场景中应用不同的着色器组合。
AOSRuntime蓝图和小部件,包括基于动态UMG的色轮,允许您在运行时调整和修改后期处理材料。



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