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[蓝图] Multiplayer Blueprint Lobby Solution - By Kekdot 模块化蓝图大厅虚幻5

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发表于 2022-11-9 10:06:37 | 显示全部楼层 |阅读模式
支持的引擎版本UE5.0





What is the Modular Blueprint Lobby Solution?
The MBLS product is an advanced multiplayer lobby solution that includes features such as: Hosting and joining games, lobby game settings (match settings), player list, character customization, a ready up system, kicking players, multiplayer chat and much more.

See an advanced feature list down below
Base your game off of the Modular Blueprint Lobby Solution, so that the base setup for your multiplayer game is taken care of  Save countless of hours and get started working on your gameplay right away!

The MBLS product is developed using best practices for blueprints and is setup in an optimized and modular way, giving you a solid neatly organized foundation to base your multiplayer project off of.

Perfect foundation for any genre game:
Shooters , Horror games, RPG’s, co-op games, real time strategies, MMO’s and more..!
100% Blueprints - 100% Multiplayer - 100% Modular

Try the demo here
(Note for demo: The product uses the default session nodes, so when testing session connection make sure to test on the same local network. After purchase, any Unreal Engine compatible subsystem (Steam, EOS, etc.) can easily be integrated for online session support.)

Features of this product
Advanced full lobby solution
Easy to work with and expand upon
Work with best practice examples
Easily customized to your needs
Modular setup with base classes
Manage your game modes with data tables

Advantages of this product
Well optimized
Well commented for easy understanding
100% blueprint
Uses best practices for blueprint programming
Modular setup with base classes
Fully replicated
Neatly organized project structure
Save countless of hours and get started working on your gameplay right away!

This product includes
Bootscreen
Game bootscreen with animations (Placeholder so that you can make a bootscreen for your game)
Main menu
Host game (Define max amount of players, connection type)
Join game (Server browser: Server name, Player count, Ping)
Player profile menu (Saves the player profile to local save game)
3D menu example included
Advanced settings menu
Advanced settings widget
Video settings (Display, Graphics qualities, Advanced graphics)
Audio settings (Audio volumes and Audio quality)
Control settings (Inputs)
General
Dynamic Loading screens (Show data based on where you are loading into)
Popups (Feedback handling, error handling etc.)
Custom tooltip
In game menu (Pause menu when player presses ESC: Continue, Leave game, In game settings menu, quit game)
Multiplayer chat component
Lobby setup
Connected player list
Ready up system (Can be disabled)
Lobby status indicator
Lobby launch event (Countdown till game launch when host launches the game)
Game settings menu: Host can change game settings, clients can view them. Host can change the Game Mode, Map and Game/Match settings.
Player Kick system
Character customization (Skin, Hat) (Customizations get saved to local save game)
Multiplayer chat (Built from a component)
Lobby game settings can be managed through data tables
Gameplay
Gameplay maps display the settings as set by the host in the lobby, gameplay logic can be programmed by you using these settings.
Overall
Loads of handy practical examples
Network optimized and overall optimized project, great as a base for your game
Modular blueprint setup, with base classes where it makes sense so that you can reuse handy code
Handy function library included
Lots of base widget classes that can be reused throughout your game (Base button, Base option switcher, tooltip, popups etc.)
Overall a lot of custom widgets
Product makes use of all network necessary classes (GameMode, GameState, PlayerController, PlayerState, Character)
Neatly organized project structure
Fully replicated (Multiplayer ready)
Seamless Travel enabled by default

Character included: Yes demo character included with 8 colors
Character Hat accessories included: Cone hat, Construction hat, Party hat, Viking hat
Number of Textures: 80
Number of Widget Blueprints: 37
Number of Blueprints: 22
Number of Datatables: 5
Number of Structures: 15
Number of maps included: 9 (Boot map, main menu map, lobby map, transition map, 5 demo gameplay maps)



什么是模块化蓝图大厅解决方案?
MBLS产品是一个高级的多人大厅解决方案,包括如下功能:托管和加入游戏,大厅游戏设置(比赛设置),玩家列表,角色自定义,准备系统,踢球员,多人聊天等等。

查看下面的高级功能列表
基于模块化蓝图大厅解决方案你的游戏,这样你的多人游戏的基础设置被照顾,节省无数的小时,并立即开始工作在你的玩法!

MBLS产品使用蓝图的最佳实践开发,并以优化和模块化的方式设置,给你一个坚实的整齐组织的基础,以建立你的多人项目。

适合任何类型的游戏:
射击游戏,恐怖游戏,RPG游戏,合作游戏,即时策略,MMO等等!
100%蓝图- 100%多人模式- 100%模块化

试试这里的演示
(演示注意:该产品使用默认会话节点,因此在测试会话连接时,请确保在相同的本地网络上进行测试。购买后,任何虚幻引擎兼容子系统(Steam, EOS等)可以轻松集成在线会话支持。)

本产品特点
先进的全大厅解决方案
易于使用和扩展
使用最佳实践示例
轻松定制您的需要
带有基类的模块化设置
使用数据表管理游戏模式

本产品的优点
以及优化
注释很好,便于理解
100%的蓝图
为蓝图编程使用最佳实践
带有基类的模块化设置
完全复制
组织整齐的项目结构
节省无数小时,立即开始制作你的游戏玩法!

本产品包括
Bootscreen
带有动画的游戏引导屏幕(占位符,这样你就可以为你的游戏制作引导屏幕)
主菜单
主机游戏(定义最大玩家数量,连接类型)
加入游戏(服务器浏览器:服务器名称,玩家数量,Ping)
玩家档案菜单(将玩家档案保存到本地保存游戏)
包含3D菜单示例
高级设置菜单
高级设置小部件
视频设置(显示,图形质量,高级图形)
音频设置(音频音量和音频质量)
控制设置(输入)
一般
动态加载屏幕(根据加载到的位置显示数据)
弹出(反馈处理,错误处理等)
自定义工具提示
在游戏菜单中(当玩家按下ESC时暂停菜单:继续,离开游戏,在游戏设置菜单中退出游戏)
多人聊天组件
大堂设置
已连接的玩家列表
准备系统(可禁用)
大厅状态指示灯
大堂启动活动(主机启动游戏倒计时至游戏启动)
游戏设置菜单:主机可以更改游戏设置,客户端可以查看。主机可以更改游戏模式,地图和游戏/比赛设置。
球员踢球系统
角色自定义(皮肤,帽子)(自定义将保存到本地保存游戏)
多人聊天(从组件构建)
大厅游戏设置可以通过数据表进行管理
游戏
游戏玩法地图显示大厅中主机设置的设置,你可以使用这些设置来编写游戏玩法逻辑。
整体
大量实用的例子
网络优化和整体优化的项目,伟大的基础为您的游戏
模块化的蓝图设置,在有意义的地方使用基类,以便您可以重用方便的代码
包含方便的函数库
在你的游戏中可以重复使用许多基本小部件类(基本按钮、基本选项切换器、工具提示、弹出窗口等)。
总的来说有很多自定义的小部件
产品使用所有网络必要的类(GameMode, GameState, PlayerController, PlayerState, Character)
组织整齐的项目结构
完全复制(多人模式)
默认启用无缝旅行

角色包括:是的演示角色包括8种颜色
人物帽配件包括:锥形帽,建筑帽,派对帽,维京帽
纹理数量:80
Widget蓝图的数量:37
蓝图数量:22
数据表的数量:5
结构数量:15
地图数量:9(引导地图,主菜单地图,大厅地图,过渡地图,5演示游戏地图)



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