Welcome to NinjaLive 1.8: modular fluidsim for UE 4 & 5 that could be used for screen-space effects
and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.
Features
Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles
Local solver combined with pattern generators - to render infinite fields of responsive sand, water, fog
Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
Scalable: could be optimized for mobile devices or run a 4k sim container
Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
Sim buffers exposed (density, velocity, pressure)
Examples included (20+ tutorial levels, 10+ usecase levels)
Compiling and packaging is tested on Windows and Android devices
Important: NINJA IS NOT REPLICATED