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[纹理/着色] UPGEN Lighting HDRP 1.5

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发表于 2023-10-31 12:15:14 | 显示全部楼层 |阅读模式


UPGEN Lighting is an optimized for maximum performance framework that aspires to provide a fully dynamic approximation of Global Illumination to your games (requires no precomputations). Initially designed for VR games, this solution provides high execution speed, produce great visual results, and uses minimum of system resources. Emulation of indirect lighting could be made as fully automatic, in a semi-automatic way, or by manual designing light to save extra performance.

UPGEN照明是一个优化的最大性能框架,渴望为你的游戏提供一个完全动态的近似全局照明(不需要预先计算)。该方案最初是为VR游戏设计的,执行速度快,视觉效果好,并且使用最少的系统资源。间接照明的模拟可以是全自动的,半自动的,或者通过手动设计光来节省额外的性能。


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