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[蓝图] Advanced Turn Based Tile Toolkit 3.3.1 高级回合小游戏蓝图

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发表于 2022-11-9 11:24:21 | 显示全部楼层 |阅读模式
支持的引擎版本UE4.6-4.27,5.0






The result of more than six years of consistent updates and improvements, this toolkit is jam packed with features that can lay the ground work for all sorts of turn-based tactics and strategy games. There are hours of video tutorials, multiple example projects demonstrating various genres and an active Discord community to help get you started. Everything is made using well-organized, commented blueprints, making customizing the system possible even for non-programmers.

Features:
• Grid based path finding with variable movement cost.
• Supports square and hexagonal grids, as well as multi-level, overlapping grids.
• Fully realized top down camera with mobile and keyboard support
• Build levels directly in the UE4 viewport, either through drag and drop or through an automatic algorithm.
• Intelligent, tactical AI.
• Visibility system.
• Basic VR support
• Supports large grids (up to ~10,000 tiles by default, with ways to extend further.)
• Advanced turned based tactics example map, with a cover and stealth system.
• Tactical RPG map.
• Stat and status effect syste
• Top-down 2D dungeon crawler map, with fog of war and consumable items.
• Fully networked multiplayer.
• Designed to be flexible and allow for many types of TBS games.

Grid based logic is in the Grid Manager blueprint. This includes visibility and pathfinding. The Grid Manager generates a grid when it is placed in the viewport. Turn order is managed by Turn Manager blueprints. Input is done through the PlayerController, sent through modular ability blueprints, also used to drive AI. Top down camera controls are contained in BP_GridCamera.
The framework contains some very simple meshes and materials, intended as placeholders for your own meshes and materials. Most included meshes have less than 30 Tris. All have less than 100.


经过6年多的不断更新和改进,这个工具包充满了能够为各种回合制战术和策略游戏奠定基础的功能。有几个小时的视频教程,多个演示各种类型的示例项目和一个活跃的Discord社区来帮助你开始。所有的东西都是使用组织良好的、注释过的蓝图制作的,使得即使是非程序员也可以定制系统。

特点:
•基于网格的寻径与可变的移动成本。
•支持正方形和六边形网格,以及多层重叠网格。
•完全实现自顶向下的摄像头与移动和键盘支持
•直接在UE4视口中构建关卡,无论是通过拖放还是通过自动算法。
•智能、战术AI。
•可见系统。
•基本的VR支持
•支持大网格(默认情况下最多10000个瓷砖,可以进一步扩展。)
先进的回合制战术范例地图,带有掩体和隐身系统。
•战术RPG地图。
•属性和状态效应系统
•自上而下的2D地下城爬虫地图,战争雾和消耗品。
•完全联网多人模式。
•设计灵活,允许多种类型的TBS游戏。

基于网格的逻辑在网格管理器蓝图中。这包括可见性和寻径。当网格被放置在视口中时,网格管理器会生成一个网格。回合顺序由回合管理器蓝图管理。输入通过玩家控制器完成,发送通过模块化能力蓝图,也用于驱动AI。自顶向下的相机控件包含在BP_GridCamera中。
该框架包含一些非常简单的网格和材料,用于作为您自己的网格和材料的占位符。大多数包含的网格小于30 Tris。所有国家都不到100个。




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